On Sunday 10 May 2009 14:08:39 Per Inge Mathisen wrote:
Looks good on little egypt, but way too crisp red on other, more normal
maps.
Actually, whats wrong with a really strong contrast? The map preview was never
intended to look overly pretty, I figured it should be functional first and
Hi all,
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Florian
Index: src/multiint.c
===
--- src/multiint.c (revision 7364)
+++ src/multiint.c (working copy)
@@
On Sunday, 10 May 2009 at 10:59, Florian Schanda wrote:
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves with
FBOs, but I doubt that). Just three comments:
+
On Sunday 10 May 2009 12:39:12 Christian Ohm wrote:
Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves
with
FBOs, but I doubt that).
It really can't -- unless something truly magical is going on :)
Just three comments:
+ char *p =
On Sunday 10 May 2009 12:51:43 Per Inge Mathisen wrote:
2009/5/10 Florian Schanda flor...@elysiumlarp.org.uk:
attached is a patch for 2.2 which will show water in blue and cliffs red
on the skirmish / mp map preview.
Thanks. This is a good idea, and I love the blue water. Is it possible
to
On Sunday, 10 May 2009 at 12:46, Florian Schanda wrote:
On Sunday 10 May 2009 12:39:12 Christian Ohm wrote:
Pointer should be const ^
Nope :)
char * const p, not const char *p.
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On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
flor...@elysiumlarp.org.uk wrote:
Thanks. This is a good idea, and I love the blue water. Is it possible
to use some other colour than red for cliffs? I tried a few colour
combinations but got nothing that looked better.
Thanks :)
I also
On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote:
Trying some more, I came up with
+ case TER_CLIFFFACE:
+ p[0] = 255 - col;
+ p[1] = 255 - col;
+
On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote:
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
I also tried, but I think red will stand out the most. Its meant to be only
an
overview anyway -- to quickly see whats going on on the map.
Trying some more, I came up with
+
On Sunday 10 May 2009 13:32:59 Christian Ohm wrote:
On Sunday, 10 May 2009 at 14:18, Per Inge Mathisen wrote:
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda
I also tried, but I think red will stand out the most. Its meant to be
only an overview anyway -- to quickly see whats going on
On Sun, May 10, 2009 at 2:21 PM, Florian Schanda
flor...@elysiumlarp.org.uk wrote:
On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote:
Trying some more, I came up with
+ case TER_CLIFFFACE:
+ p[0] = 255 - col;
+
On 5/10/09, Florian Schanda flor...@elysiumlarp.org.uk wrote:
Hi all,
attached is a patch for 2.2 which will show water in blue and cliffs red on
the skirmish / mp map preview.
Florian
Back when I was screwing around with this code, you almost need 3
different color pallets, one
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