Re: [Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-15 Thread Per Inge Mathisen
On Mon, Jun 15, 2009 at 3:24 PM, Christian Ohmchr@gmx.net wrote: On Monday, 15 June 2009 at 0:40, bugs buggy wrote: In order to alleviate this as much as possible, I have modified the crash handler dump file to spit out the openAL openGL vendor/version strings. I was thinking about how

Re: [Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-15 Thread Christian Ohm
On Monday, 15 June 2009 at 16:27, Per Inge Mathisen wrote: Wrong information can be worse than no information. In which scenario do you see this giving wrong information? Outdated perhaps, but with timestamps we know how much time passed between the last message and the crash. And of course it

Re: [Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-15 Thread bugs buggy
On 6/15/09, Christian Ohm chr.x...@gmx.net wrote: On Monday, 15 June 2009 at 0:40, bugs buggy wrote: In order to alleviate this as much as possible, I have modified the crash handler dump file to spit out the openAL openGL vendor/version strings. Though I'd put the OpenXX strings

[Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-14 Thread bugs buggy
For those of us that read the tickets, they suffer for a severe case of 'need info'. In order to alleviate this as much as possible, I have modified the crash handler dump file to spit out the openAL openGL vendor/version strings. I also plan to add map name, if cheats were used, and texture