On Mon, Jun 15, 2009 at 3:24 PM, Christian Ohmchr@gmx.net wrote:
On Monday, 15 June 2009 at 0:40, bugs buggy wrote:
In order to alleviate this as much as possible, I have modified the
crash handler dump file to spit out the openAL openGL vendor/version
strings.
I was thinking about how
On Monday, 15 June 2009 at 16:27, Per Inge Mathisen wrote:
Wrong information can be worse than no information.
In which scenario do you see this giving wrong information? Outdated perhaps,
but with timestamps we know how much time passed between the last message and
the crash. And of course it
On 6/15/09, Christian Ohm chr.x...@gmx.net wrote:
On Monday, 15 June 2009 at 0:40, bugs buggy wrote:
In order to alleviate this as much as possible, I have modified the
crash handler dump file to spit out the openAL openGL vendor/version
strings.
Though I'd put the OpenXX strings
For those of us that read the tickets, they suffer for a severe case
of 'need info'.
In order to alleviate this as much as possible, I have modified the
crash handler dump file to spit out the openAL openGL vendor/version
strings.
I also plan to add map name, if cheats were used, and texture