Re: [warzone2100-dev] [Warzone 2100 Trac] #1066: Warzone doesn't support non-ASCII chars in PhysFS 2.0.0

2011-03-01 Thread Christian Ohm
On Monday, 28 February 2011 at 19:55, Safety0ff wrote: The precompiled version of physfs should be removed from the tarball (I've set things such that the Physfs 2 build overwrites the files from the tarball for the time being). As mentioned on IRC, we either need to add a tarball without

Re: [warzone2100-dev] [Warzone 2100 Trac] #1066: Warzone doesn't support non-ASCII chars in PhysFS 2.0.0

2011-02-28 Thread Safety0ff
Hey all, I'm pretty sure I've got this all figured out (tested it on Windows and it worked with unicode characters in addition to characters in the current code page). The implications are: CMake now required to cross compile (specifically for building Physfs 2). The precompiled version of

Re: [warzone2100-dev] [Warzone 2100 Trac] #1066: Warzone doesn't support non-ASCII chars in PhysFS 2.0.0

2011-02-27 Thread Safety0ff
Hey all, I've post two patches to this ticket and It'd be great it if some people could test them. Requirements: You must have cmake installed (for physfs 2+ cross compilation) Instructions: Apply both patches and cross compile warzone. Put base.wz and mp.wz in a directory whose path contains