Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-13 Thread Kreuvf
Zarel wrote:
 On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen
 per.mathi...@gmail.com wrote:
 I thought only the damage increase was reversed?
 
 Whoops, misread it. Yeah, AA splash increases are still there.
Everything is okay then. ^_^

- Kreuvf



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Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Zarel
On Mon, Oct 12, 2009 at 2:35 PM, Kreuvf kre...@warzone2100.de wrote:
 Changelog:
    * Angel Missile Battery renamed Short-Range Missile Battery
 If so, then it's not in the de.po.

It's Seraph Missile Battery. It was probably a typo in my commit
message that got copied everywhere.

    * Hurricane splash increased 10 - 30
    * Cyclone splash increased 40 - 60
    * Whirlwind splash increased 30 - 50
 Really? Hasn't it been reverted?

It has.

-Zarel

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Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Per Inge Mathisen
On Mon, Oct 12, 2009 at 9:40 PM, Zarel zare...@gmail.com wrote:
    * Hurricane splash increased 10 - 30
    * Cyclone splash increased 40 - 60
    * Whirlwind splash increased 30 - 50
 Really? Hasn't it been reverted?

 It has.

I thought only the damage increase was reversed?

  - Per

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Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Zarel
On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
 I thought only the damage increase was reversed?

Whoops, misread it. Yeah, AA splash increases are still there.

-Zarel

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[warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-11 Thread bugs buggy
All 2.2.4 builds will be uploaded as soon as we can make them.

Thanks to everyone for their hard work!

Changelog:
2009-10-11: Version 2.2.4
 * General:
   * Fix: Indirect fire weapons can no longer use sensors to fire at
targets the sensor cannot see. (r8177)
   * Fix: Improved error handling in some cases - try to avoid
crashing (ticket:962)
   * Fix: Bug in map renderer that would cause non-power of two maps
to display wrongly. (r8208)
   * Fix: Added support for ATI-specific two-sided stencil extension.
Will decrease CPU usage on ATI cards. (r8185)
   * Fix: Correctly handle savegame names (ticket:981, r8227, r8246)
 * Campaign:
   * Fix: Improve anti-air and make it more like the original by
making AA shots homing like in skirmish (r8258)
 * Multiplayer:
   * Change: Data integrity check is added.  This will break network
connectivity with 2.2.3. (r8205, ticket:961)
 * Balancing - skirmish (r8262):
   * Most projectiles 1.5x faster to reduce sync problems
   * Mini-Rocket Artillery renamed Mini-Rocket Array
   * MRL Emplacement renamed Mini-Rocket Battery
   * Angel Missile renamed Seraph Missile Array
   * Angel Missile Battery renamed Short-Range Missile Battery
   * Hurricane splash increased 10 - 30
   * Cyclone splash increased 40 - 60
   * Whirlwind splash increased 30 - 50
   * Avenger and Vindicator damage increased 320 - 350, accuracy
increased 60%-70% - 70%-80%
   * Stormbringer damage increased 140 - 180
   * All lasers now have 80%-80% accuracy
   * Plasmite Bomb weight increased 8000 - 12000
   * Mini-pod can hit air targets
   * Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
   * Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
   * Artillery to hover multiplier decreased from 110% to 100%
   * Artillery to tracks multiplier decreased from 65% to 50%
   * Artillery to half-tracks multiplier decreased from 80% to 70%
   * Artillery to wheels multiplier decreased from 95% to 90%
   * Anti-tank to hover multiplier decreased from 100% to 90%
   * AP to hard multiplier increased from 45% to 50%
   * Seraph Missile Array range increased from 5-11 to 5-14
   * Command Center must be built before MG tower can be researched
   * Truck HP decreased 50 - 25
   * Truck weight increased 600 - 800
   * Inferno bunker research price 150 - 125
   * Plasmite bunker research price 150 - 125
   * Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6

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