[Warzone-dev] Patch: Fog of War / Mist

2007-02-10 Thread Gerard Krol
Fog of War seems to be broken in that it renders a foggy sky instead of a black background. Fixed that. - Gerard Index: src/loop.c === --- src/loop.c (revision 726) +++ src/loop.c (working copy) @@ -183,8 +183,9 @@ #endif //JPS

Re: [Warzone-dev] Patch: Fog of War / Mist

2007-02-10 Thread The Watermelon
On 2/10/07, Gerard Krol [EMAIL PROTECTED] wrote: Fog of War seems to be broken in that it renders a foggy sky instead of a black background. Fixed that. - Gerard hmm just curious,do you know why the sky texpages are unused/broken?seems it draws orange color filled 'fog' instead of the 'sky

Re: [Warzone-dev] Patch: Fog of War / Mist

2007-02-10 Thread Per Inge Mathisen
On 2/10/07, The Watermelon [EMAIL PROTECTED] wrote: On 2/10/07, Gerard Krol [EMAIL PROTECTED] wrote: Fog of War seems to be broken in that it renders a foggy sky instead of a black background. Fixed that. hmm just curious,do you know why the sky texpages are unused/broken?seems it draws

Re: [Warzone-dev] (repost) Patch: Removal of the AND and OR macro's

2007-02-10 Thread Troman
Applied in r731. Troman - Original Message - From: Gerard Krol [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Saturday, February 10, 2007 2:07 PM Subject: [Warzone-dev] (repost) Patch: Removal of the AND and OR macro's Hi, Noticed this one still has not been

Re: [Warzone-dev] Patch for 'error: Error during jpg decompression of texpages/bdrops/wzlogo_4.png!'

2007-02-10 Thread Dennis Schridde
Am Samstag, 10. Februar 2007 schrieb Gerard Krol: The current backdrop code is quite crude in that it first just tries to open an image as jpg, and if that fails tries to open it as png. The attached patch determines the type by the extension, and then opens it as the correct type right away.

[Warzone-dev] shapened textures

2007-02-10 Thread The Watermelon
I noticed the textures in wz are abit 'blur',so I tried to sharpen texture png's with gimp's sharpen filter,it does look a bit better but it also runs significantly slower on my pc =( before sharpen: http://img169.imagevenue.com/img.php?image=40196_wz2100_shot_004_122_250lo.jpg

[Warzone-dev] Patch: Severe pointer abuse in design.c (Finally a x86_64 bug! )

2007-02-10 Thread Gerard Krol
Hi all, As some of you may know, power required and hit points of droid parts are stored in central arrays. Individual body types are an index into this array and are used like this: (asBodyStats + psTemplate-asParts[COMP_BODY])-buildPower The code in intSetTemplatePowerShadowStats and

Re: [Warzone-dev] shapened textures

2007-02-10 Thread vs2k5
On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon [EMAIL PROTECTED] wrote: I noticed the textures in wz are abit 'blur',so I tried to sharpen texture png's with gimp's sharpen filter,it does look a bit better but it also runs significantly slower on my pc =( Why would run slower? You can