[Warzone-dev] Crash in piedraw.c

2007-05-29 Thread vs2k5
Unhandled exception at 0x00558cba in Warzone2100-Dbg.exe: 0xC005: Access violation reading location 0x000a for (n=0; npPolys-npnts; n++, index++) { line 385 crash-- pieVrts[n].sx = scrPoints[*index].x; + index 0x000a

Re: [Warzone-dev] Crash in piedraw.c

2007-05-29 Thread Per Inge Mathisen
On 5/29/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Start MP game, just leave everything defaults. Then hit ok. Now quit game. Now start same game again. Crash. That is a very good bug report. But please put it in the bug tracker on gna.org so that it does not get lost. - Per PS I

[Warzone-dev] [bug #9233] unhandled exception on exit

2007-05-29 Thread Jose Ivey
URL: http://gna.org/bugs/?9233 Summary: unhandled exception on exit Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted on: Tuesday 05/29/2007 at 11:29 Category: None Severity: 3 -

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-29 Thread Dennis Schridde
Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all problems? We need this so we can get stack dump, to find what is going on.

Re: [Warzone-dev] Error while processing audio context ?

2007-05-29 Thread Dennis Schridde
Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: I forgot to add, anyone else log files fill with this, error : Error while processing audio context: Invalid Name error : Error while processing audio context: Invalid Operation last message repeated 2 times last message repeated

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 09:34:43 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: For sound crash on double quit (not always crash), the problems is that psObj is destoryed before the sound code get chance to play/remove it. So psObj is pointing to nothing, but psSimpleObj-type (which is psObj) points to area of memory that has been freed. It

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 15:51:10 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: For sound crash on double quit (not always crash), the problems is that psObj is destoryed before the sound code get chance to play/remove it. So psObj is pointing to nothing, but

Re: [Warzone-dev] Push out 2.0.7?

2007-05-29 Thread Dennis Schridde
Am Dienstag, 15. Mai 2007 schrieb Dennis Schridde: Am Sonntag, 13. Mai 2007 schrieb The Watermelon: On 5/13/07, Dennis Schridde [EMAIL PROTECTED] wrote: Hi everyone! I wonder whether we should already push out 2.0.7. We should have a look what was fixed in branches/2.0 since

Re: [Warzone-dev] Push out 2.0.7?

2007-05-29 Thread Dennis Schridde
Am Dienstag, 29. Mai 2007 schrieb Dennis Schridde: Am Dienstag, 15. Mai 2007 schrieb Dennis Schridde: Am Sonntag, 13. Mai 2007 schrieb The Watermelon: On 5/13/07, Dennis Schridde [EMAIL PROTECTED] wrote: Hi everyone! I wonder whether we should already push out 2.0.7. We

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread Dennis Schridde
Why that very bad programming style? Once you free pointer, how else you know it free if no set to NULL? I usualy know that a pointer is invalid by setting it to NULL. The malloc memory being zero out is also standard from projects I have seen. Code that depends on variables to be

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 16:13:52 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Why that very bad programming style? Once you free pointer, how else you know it free if no set to NULL? I usualy know that a pointer is invalid by setting it to NULL. Yes, so FREE(temp) is really free(temp) temp=NULL;

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread Dennis Schridde
Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: On Tue, 29 May 2007 16:13:52 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Why that very bad programming style? Once you free pointer, how else you know it free if no set to NULL? I usualy know that a pointer is invalid by setting it

Re: [Warzone-dev] [bug #9237] errors on MSVC compile svn r1408 [patch]

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 18:46:23 -0400 Jose Ivey NO-REPLY.INVALID- [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?9237 Summary: errors on MSVC compile svn r1408 Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted

Re: [Warzone-dev] [bug #9237] errors on MSVC compile svn r1408[patch]

2007-05-29 Thread Jose Ivey
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, May 29, 2007 8:57 PM To: Development list Subject: Re: [Warzone-dev] [bug #9237] errors on MSVC compile svn r1408[patch] On Tue, 29 May 2007 18:46:23 -0400 Jose

Re: [Warzone-dev] [bug #9237] errors on MSVC compile svn r1408[patch]

2007-05-29 Thread Jose Ivey
___ Reply to this item at: http://gna.org/bugs/?9237 Index: strres.c === --- strres.c (revision 1410) +++ strres.c (working copy) @@ -37,6 +37,8 @@