[Warzone-dev] [patch #908] New sequence code preview

2007-12-26 Thread Gerard Krol
URL: Summary: New sequence code preview Project: Warzone Resurrection Project Submitted by: gerard_ Submitted on: Wednesday 12/26/2007 at 11:42 Category: Feature Priority: 5 - N

[Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Gerard Krol
Hi everybody, You all know we are in the possession of our very own scripting language. From time to time the question has been raised if we'd want to replace the home grown language with something more standard. The advantages would be: * We don't need to maintain the old scripting langua

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Dennis Schridde
Am Mittwoch, 26. Dezember 2007 21:59:40 schrieb Ariston Johnson: > On Dec 26, 2007 3:52 PM, Gerard Krol <[EMAIL PROTECTED]> wrote: > > Hi everybody, > > > > You all know we are in the possession of our very own scripting > > language. From time to time the question has been raised if we'd want to >

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:14 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 26. Dezember 2007 21:59:40 schrieb Ariston Johnson: > > On Dec 26, 2007 3:52 PM, Gerard Krol <[EMAIL PROTECTED]> wrote: > > > Hi everybody, > > > > > > You all know we are in the possession of our very own scripting

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:52 PM, Gerard Krol <[EMAIL PROTECTED]> wrote: > Hi everybody, > > You all know we are in the possession of our very own scripting > language. From time to time the question has been raised if we'd want to > replace the home grown language with something more standard. The > advant

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Roman
I assume Lua has all the main functionality our current scripting engine offers. If so, the biggest issue is converting the existing scripts. If that can be done last thing to look into is to make sure that Lua (or whatever it will be) can really satisfy our scripting needs. To be honest I don't

Re: [Warzone-dev] Release 2.0.10?

2007-12-26 Thread Dennis Schridde
Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde: > Hi everyone... > > We were just discussing whether to release 2.0.10 "now". > I addition to the fix for libvorbis-1.2 from 2.0.9 this would contain the > AMD-software-mode fix and the fix for libvorbis-1.1. > > If anyone has objectio

Re: [Warzone-dev] Release 2.0.10?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:59 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde: > > Hi everyone... > > > > We were just discussing whether to release 2.0.10 "now". > > I addition to the fix for libvorbis-1.2 from 2.0.9 this would contain the > >

Re: [Warzone-dev] Release 2.0.10?

2007-12-26 Thread Dennis Schridde
Am Mittwoch, 26. Dezember 2007 23:10:49 schrieb Ariston Johnson: > On Dec 26, 2007 3:59 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde: > > > Hi everyone... > > > > > > We were just discussing whether to release 2.0.10 "now". > > >

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Freddie Witherden
Hi all, > Please tell me what you think about switching to Lua as our scripting > language. I am an all-in or all-out kind of guy. Duplication is not a good friend of mine. I like the idea of using lua, it would serve to reduce the barrier-of-entry to modding/scripting Warzone (a lot of com

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Kevin Gillette
note: all of the below comments apply to any scripting language to be considered as a replacement, not just lua. On Dec 26, 2007 3:31 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote: > Hi all, > > > Please tell me what you think about switching to Lua as our scripting > > language. > > I think th

Re: [Warzone-dev] New roadmap suggestion

2007-12-26 Thread Kevin Gillette
i would never suggest going beyond opengl 1.4 as a requirement as that's sort of a middle-ground for hardware support -- most people have that, unlike 2.x. honestly, we should poll users for their maximum hardware-supported opengl version just to see where our average userbase lies, and since this