On Thu, May 15, 2008 at 2:19 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Simplification and slight speedup for trigSin/trigCos. Make trigIntSqrt wrap
sqrtf, since the old lookup implementation was probably slower than that.
Please be careful and test a lot when changing this code. Much of the
Am Donnerstag, 15. Mai 2008 11:05:14 schrieb Freddie Witherden:
Hi,
Please, please, please, leave this file alone! I have tried (and failed) in
the past to clean it up and it introduced a multitude of strange bugs.
Therefore it is important to test the patch for a couple of hours before
Try droid sliding behaviour, what it does when colliding with
impassable objects in the world, like structures or other droids, as
that is the worst and most brittle of the movement code. I hope to axe
some of that when we make the path-finding a bit more intelligent.
- Per
Am Donnerstag, 15. Mai 2008 08:36:25 schrieb Per Inge Mathisen:
On Thu, May 15, 2008 at 2:19 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Simplification and slight speedup for trigSin/trigCos. Make trigIntSqrt
wrap sqrtf, since the old lookup implementation was probably slower than
that.
Hi,
Please, please, please, leave this file alone! I have tried (and failed) in
the past to clean it up and it introduced a multitude of strange bugs.
Therefore it is important to test the patch for a couple of hours before
committing it.
Regards, Freddie.
Am Donnerstag, 15. Mai 2008 11:39:23 schrieb Per Inge Mathisen:
Try droid sliding behaviour, what it does when colliding with
impassable objects in the world, like structures or other droids, as
that is the worst and most brittle of the movement code. I hope to axe
some of that when we make
On Thu, May 15, 2008 at 12:36 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 15. Mai 2008 11:39:23 schrieb Per Inge Mathisen:
Try droid sliding behaviour, what it does when colliding with
impassable objects in the world, like structures or other droids, as
that is the worst and
URL:
http://gna.org/bugs/?11689
Summary: Error loading maps at beginning of campaign 2
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Friday 05/16/2008 at 03:19 CEST
Category: Engine: Graphics