Re: [Warzone-dev] [Warzone 2100 Trac] #64: FMV playback code --Testing needed, especially on MACS!

2008-09-14 Thread Tim Baumgartner
bugs buggy wrote: > On 9/13/08, Florian Schanda <[EMAIL PROTECTED]> wrote: >> On Saturday 13 September 2008 07:07:06 Warzone 2100 Trac wrote: >> > This is *only* the playback code for the full screen FMVs, the other >> parts >> > of warzone still need to be fixed, since someone seems to have r

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Dennis Schridde
Am Samstag, 13. September 2008 18:02:10 schrieb Per Inge Mathisen: > Ok, I think we have given gna.org enough time to fix their problems. > Can you people please indicate what _your_ preferred future direction > for the repository is? > > 1) Wait more for gna.org to solve their problems. > 2) Use s

[Warzone-dev] [patch #1104] New turret management code

2008-09-14 Thread Per I. Mathisen
Follow-up Comment #2, patch #1104 (project warzone): Turns out I need to change a lot of other stuff for this to work properly. Part 1 of this work attached - just changes the API for actionInsideMinRange(), as I want to remove a lot of the hardcoded weapon slot indexing. (file #4795) __

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Dennis Schridde
Am Sonntag, 14. September 2008 06:28:13 schrieb Tim Baumgartner: > Per Inge Mathisen wrote: > > Ok, I think we have given gna.org enough time to fix their problems. > > Can you people please indicate what _your_ preferred future direction > > for the repository is? > > > > 1) Wait more for gna.org

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Freddie Witherden
Hi all, On 13 Sep 2008, at 17:02, Per Inge Mathisen wrote: > Ok, I think we have given gna.org enough time to fix their problems. > Can you people please indicate what _your_ preferred future direction > for the repository is? My vote is for 6, kind of. How about this: we use wz2100.net as our

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Dennis Schridde
Am Sonntag, 14. September 2008 11:34:29 schrieb Dennis Schridde: > Am Sonntag, 14. September 2008 06:28:13 schrieb Tim Baumgartner: > > Per Inge Mathisen wrote: > > > Ok, I think we have given gna.org enough time to fix their problems. > > > Can you people please indicate what _your_ preferred futu

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Kamaze
Dennis Schridde schrieb: > Am Sonntag, 14. September 2008 06:28:13 schrieb Tim Baumgartner: > git-svn works quite nice to import the current repository. > See http://git.kynes.de/?p=org.gna.warzone2100.git;a=summary for an example. Git is horribly supported on windows. When switching to a DCVS i w

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Dennis Schridde
Am Sonntag, 14. September 2008 13:25:08 schrieb Kamaze: > Dennis Schridde schrieb: > > Am Sonntag, 14. September 2008 06:28:13 schrieb Tim Baumgartner: > > git-svn works quite nice to import the current repository. > > See http://git.kynes.de/?p=org.gna.warzone2100.git;a=summary for an > > example.

Re: [Warzone-dev] Why does 'make' build .wz files now?

2008-09-14 Thread Giel van Schijndel
Per Inge Mathisen schreef: > So I read http://developer.wz2100.net/ticket/62 and I do not > understand what kind of problem this patch was supposed to solve. The complexity of the makefiles. > It is not acceptable that we regenerate .wz files for every 'make'. We > are far from guaranteed that t

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Giel van Schijndel
Dennis Schridde schreef: > I do not know how it is after the addition of /originals (did someone ask > the git-svn users before...?). The last time, when there were weird > non-standard directories mixed with standard directories in a > standard-layout-git-svn import, it messed up the repos quite n

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Giel van Schijndel
bugs buggy schreef: > On 9/13/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >> Ok, I think we have given gna.org enough time to fix their problems. >> Can you people please indicate what _your_ preferred future direction >> for the repository is? >> >> 1) Wait more for gna.org to solve their

[Warzone-dev] [Warzone 2100 Trac] #67: Removes long-dead LOADBARCALLBACK macro

2008-09-14 Thread Warzone 2100 Trac
#67: Removes long-dead LOADBARCALLBACK macro -+-- Reporter: EvilGuru | Owner: Type: enhancement | Status: new Priority: trivial | Milestone: Com

Re: [Warzone-dev] NTW Mod into 2.1

2008-09-14 Thread Giel van Schijndel
Dennis Schridde schreef: > On Monday 08 September 2008 21:39:11 Giel van Schijndel wrote: >> Personally I don't mind including this in 2.1. So unless anyone objects >> against including NTW in the 2.1 series I'll include it after the >> evening of Sunday 14th August 2008. (Longer time than usual be

[Warzone-dev] [Warzone 2100 Trac] #66: Update SQLite from 3.5.9 to 3.6.2

2008-09-14 Thread Warzone 2100 Trac
#66: Update SQLite from 3.5.9 to 3.6.2 ---+ Reporter: Giel | Owner: Type: task | Status: new Priority: major | Milestone: 2.2 Component: other |

[Warzone-dev] [Warzone 2100 Trac] #68: Gna bug links

2008-09-14 Thread Warzone 2100 Trac
#68: Gna bug links -+-- Reporter: anonymous| Owner: Kamaze Type: enhancement | Status: new Priority: minor| Milestone: Component: Website |

[Warzone-dev] [Warzone 2100 Trac] #69: The German String for the NTW Mod-Implementation

2008-09-14 Thread Warzone 2100 Trac
#69: The German String for the NTW Mod-Implementation +--- Reporter: Zi-Chan |Type: task Status: new |Priority: trivial Milestone: | Component: other Ver

[Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-09-14 Thread buildbot+notifier
The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: Resurrection Project. Full details are available at: http://build.kynes.de/builders/nightly_mingw32/builds/26 Buildbot URL: http://build.kynes.de/ Buildslave for this Build: i386-debian-etch-2 Build Reason: The Nightly