Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Giel van Schijndel
On Fri, Sep 19, 2008 at 01:44:28AM -0400, bugs buggy wrote: > Phase 2 has been completed. > FMVs are now working for the intel screen, as can be seen by that thread. > I am using GL_TEXTURE_RECTANGLE_ARB to get around the NPOT textures. How about only using GL_TEXTURE_RECTANGLE_ARB when GL_ARB_tex

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Giel van Schijndel
Kreuvf schreef: > bugs buggy wrote: >> Would anyone object if I encoded the sound into the video? Or is it >> better to leave it as it is now?) > Afaik sound and video were separated with the intention of distributing the > same > video material with different sound files (for every language). >

Re: [Warzone-dev] Call for testing of pathfinding patch

2008-09-20 Thread Giel van Schijndel
bugs buggy schreef: > On 9/18/08, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Freddie Witherden schreef: >> >>> From my point I think our options are: >>> - Try *again* to backport the multi-threaded pathing. >> I've tried that *before* reverting r4637, and failed miserably. (Way too >> muc

Re: [Warzone-dev] [Warzone 2100 Trac] #71: "Fix" 2.1's bad pathfinding performance

2008-09-20 Thread Warzone 2100 Trac
#71: "Fix" 2.1's bad pathfinding performance +--- Reporter: Giel | Owner: Giel Type: enhancement | Status: closed Priority: major| Milestone: 2.1 Compo

Re: [Warzone-dev] [Warzone-commits] r6054 - in /branches/2.1: ./ data/tagdefinitions/savegame/ src/ win32/

2008-09-20 Thread Giel van Schijndel
Giel van Schijndel schreef: > Author: muggenhor > Date: Sat Sep 20 14:37:22 2008 > New Revision: 6054 > > URL: http://svn.gna.org/viewcvs/warzone?rev=6054&view=rev > Log: > "Fix" bad pathfinding performance: > * (Attempt to) fix the bad pathfinding by reverting r4637:4639 which removed > the gat

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Per Inge Mathisen
On Sat, Sep 20, 2008 at 2:03 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Although for the purpose of editability I think it'll be easier if audio > is separated from video. I doubt that. If you are going to do video editing, all the better if the audio is properly included. - Per _

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Freddie Witherden
Hi Giel, On 20 Sep 2008, at 13:02, Giel van Schijndel wrote: > On Fri, Sep 19, 2008 at 01:44:28AM -0400, bugs buggy wrote: >> Phase 2 has been completed. >> FMVs are now working for the intel screen, as can be seen by that >> thread. >> I am using GL_TEXTURE_RECTANGLE_ARB to get around the NPOT

[Warzone-dev] [bug #12333] Sound failing mid-game

2008-09-20 Thread anonymous
URL: Summary: Sound failing mid-game Project: Warzone Resurrection Project Submitted by: None Submitted on: Saturday 20/09/08 at 19:25 CEST Category: Engine: Sound Severity: No

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread Per Inge Mathisen
I find it rather funny that you are seriously discussing optimization techniques that only the fastest computers can run, those that will not have speed problems anyway. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listi

Re: [Warzone-dev] Embedding fonts in Warzone

2008-09-20 Thread Per Inge Mathisen
On Mon, Aug 18, 2008 at 8:33 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On Mon, Aug 18, 2008 at 12:42 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: >> Per, will you do this, since you are currently working on patch #1095 ("Make >> font configurable") anyway? > > I can look into it. However

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-20 Thread bugs buggy
On 9/20/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > I find it rather funny that you are seriously discussing optimization > techniques that only the fastest computers can run, those that will > not have speed problems anyway. > > > - Per Heh :) What about if they have a good gfx card,

Re: [Warzone-dev] Embedding fonts in Warzone

2008-09-20 Thread Zarel
I see them in C:\Program Files\Warzone 2100\fonts They're also in C:\Windows\Fonts\, but I have a feeling I put those there manually. -Zarel 2008/9/20 Per Inge Mathisen <[EMAIL PROTECTED]>: > Question - where should we load the font from? Does the Windows > installer put it somewhere specific t

[Warzone-dev] [patch #1104] New turret management code

2008-09-20 Thread Per I. Mathisen
Follow-up Comment #4, patch #1104 (project warzone): Part 2: Cleanup actionTargetTurret(). Reduces number of input parameters from 7 to 3. (file #4805) ___ Additional Item Attachment: File name: actionTargetTurret2.diff Size:33 KB

Re: [Warzone-dev] Embedding fonts in Warzone

2008-09-20 Thread Dennis Schridde
Am Samstag, 20. September 2008 19:45:42 schrieb Zarel: > I see them in > > C:\Program Files\Warzone 2100\fonts This is the correct location. /fonts/ > They're also in C:\Windows\Fonts\, but I have a feeling I put those > there manually. That is correct. --Devu signature.asc Description: This is

[Warzone-dev] [Warzone 2100 Trac] #73: radar/minimap draw code can overwrite radarBuffer boundaries.

2008-09-20 Thread Warzone 2100 Trac
#73: radar/minimap draw code can overwrite radarBuffer boundaries. ---+ Reporter: Buginator | Owner: Type: defect | Status: new Priority: blocker| Milestone