Re: [Warzone-dev] pausing the game

2009-05-17 Thread Per Inge Mathisen
On Sun, May 17, 2009 at 7:38 AM, bugs buggy wrote: > When you hit pause, it just shows the menu, and you will get a black > screen, and CPU time goes down to practically 0. > > Of course, this doesn't happen on a MP game, since pausing isn't allowed. > > It is only a 1 line change (+4 for code sty

Re: [Warzone-dev] pausing the game

2009-05-17 Thread bugs buggy
On 5/17/09, Per Inge Mathisen wrote: > On Sun, May 17, 2009 at 7:38 AM, bugs buggy wrote: > > When you hit pause, it just shows the menu, and you will get a black > > screen, and CPU time goes down to practically 0. > > > > Of course, this doesn't happen on a MP game, since pausing isn't allo

Re: [Warzone-dev] [Warzone 2100 Trac] #499: Radar / mini-map glitch

2009-05-17 Thread Warzone 2100 Trac
#499: Radar / mini-map glitch -+-- Reporter: Buginator | Owner: Buginator Type: defect| Status: closed Priority: major | Milestone: 2.2

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Zarel
2009/5/17 bugs buggy : > When you hit pause, it just shows the menu, and you will get a black > screen, and CPU time goes down to practically 0. Oh, wait, black screen? Can't you just cache the current screen, so we don't redraw it? Then it'd use significantly less CPU, and still look exactly the

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Christian Ohm
On Sunday, 17 May 2009 at 12:24, Zarel wrote: > Oh, wait, black screen? Can't you just cache the current screen, so we > don't redraw it? Then it'd use significantly less CPU, and still look > exactly the same. But needs support for screen sized textures, or drawing with several tiles. __

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Zarel
2009/5/17 Christian Ohm : > On Sunday, 17 May 2009 at 12:24, Zarel wrote: >> Oh, wait, black screen? Can't you just cache the current screen, so we >> don't redraw it? Then it'd use significantly less CPU, and still look >> exactly the same. > > But needs support for screen sized textures, or drawi

Re: [Warzone-dev] pausing the game

2009-05-17 Thread bugs buggy
On 5/17/09, Zarel wrote: > 2009/5/17 Christian Ohm : > > > On Sunday, 17 May 2009 at 12:24, Zarel wrote: > >> Oh, wait, black screen? Can't you just cache the current screen, so we > >> don't redraw it? Then it'd use significantly less CPU, and still look > >> exactly the same. > > > > But ne

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Zarel
2009/5/17 bugs buggy : > So what is the bottom line?  Apply this patch for 2.2, and not trunk, > and if enough people don't like it, we can revert back to the old > behavior on the release after 2.2? Oh, no, we are not changing it up to a black screen in the RC stage of 2.2. Is it really that har

Re: [Warzone-dev] pausing the game

2009-05-17 Thread bugs buggy
On 5/17/09, Zarel wrote: > 2009/5/17 bugs buggy : > > > So what is the bottom line? Apply this patch for 2.2, and not trunk, > > and if enough people don't like it, we can revert back to the old > > behavior on the release after 2.2? > > > Oh, no, we are not changing it up to a black screen in

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7460] trunk/src/multiplay.c

2009-05-17 Thread bugs buggy
I just remembered that we are doing away with dpid voodoo in netplay, so this isn't needed, but I am not sure if I should revert this now, or wait, until netplay gets fixed? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/w