On Sun, May 17, 2009 at 7:38 AM, bugs buggy wrote:
> When you hit pause, it just shows the menu, and you will get a black
> screen, and CPU time goes down to practically 0.
>
> Of course, this doesn't happen on a MP game, since pausing isn't allowed.
>
> It is only a 1 line change (+4 for code sty
On 5/17/09, Per Inge Mathisen wrote:
> On Sun, May 17, 2009 at 7:38 AM, bugs buggy wrote:
> > When you hit pause, it just shows the menu, and you will get a black
> > screen, and CPU time goes down to practically 0.
> >
> > Of course, this doesn't happen on a MP game, since pausing isn't allo
#499: Radar / mini-map glitch
-+--
Reporter: Buginator | Owner: Buginator
Type: defect| Status: closed
Priority: major | Milestone: 2.2
2009/5/17 bugs buggy :
> When you hit pause, it just shows the menu, and you will get a black
> screen, and CPU time goes down to practically 0.
Oh, wait, black screen? Can't you just cache the current screen, so we
don't redraw it? Then it'd use significantly less CPU, and still look
exactly the
On Sunday, 17 May 2009 at 12:24, Zarel wrote:
> Oh, wait, black screen? Can't you just cache the current screen, so we
> don't redraw it? Then it'd use significantly less CPU, and still look
> exactly the same.
But needs support for screen sized textures, or drawing with several tiles.
__
2009/5/17 Christian Ohm :
> On Sunday, 17 May 2009 at 12:24, Zarel wrote:
>> Oh, wait, black screen? Can't you just cache the current screen, so we
>> don't redraw it? Then it'd use significantly less CPU, and still look
>> exactly the same.
>
> But needs support for screen sized textures, or drawi
On 5/17/09, Zarel wrote:
> 2009/5/17 Christian Ohm :
>
> > On Sunday, 17 May 2009 at 12:24, Zarel wrote:
> >> Oh, wait, black screen? Can't you just cache the current screen, so we
> >> don't redraw it? Then it'd use significantly less CPU, and still look
> >> exactly the same.
> >
> > But ne
2009/5/17 bugs buggy :
> So what is the bottom line? Apply this patch for 2.2, and not trunk,
> and if enough people don't like it, we can revert back to the old
> behavior on the release after 2.2?
Oh, no, we are not changing it up to a black screen in the RC stage of 2.2.
Is it really that har
On 5/17/09, Zarel wrote:
> 2009/5/17 bugs buggy :
>
> > So what is the bottom line? Apply this patch for 2.2, and not trunk,
> > and if enough people don't like it, we can revert back to the old
> > behavior on the release after 2.2?
>
>
> Oh, no, we are not changing it up to a black screen in
I just remembered that we are doing away with dpid voodoo in netplay,
so this isn't needed, but I am not sure if I should revert this now,
or wait, until netplay gets fixed?
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/w
10 matches
Mail list logo