On Wed, May 27, 2009 at 09:56:40PM -0400, bugs buggy wrote:
> Does this sound good to everyone?
It all works for me.
Any thoughts on what could be used for the external music player?
--
Stephen Swaney
sswa...@centurytel.net
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Wa
2009/5/27 bugs buggy :
> That is why we should revert, and fix this error another way, like I
> explained before.
Do you have a good way of fixing the error? If you do, I welcome it.
Otherwise, I think this bugfix is more important than skirmish
savegame compatibility (campaign savegames are fine)
On Thu, May 28, 2009 at 9:31 AM, Zarel wrote:
> Another idea - when the script loader breaks like it does here, just
> restart the AIs?
Won't work for campaign scripts.
- Per
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On Thursday, 28 May 2009 at 2:31, Zarel wrote:
> Do you have a good way of fixing the error? If you do, I welcome it.
[Wed May 27 2009] [20:27:10] Hm. Making the truck template
unchangeable (perhaps for player 0 only) should fix it as well, without
compatibility problems.
[Wed May 27 2009
On Thursday, 28 May 2009 at 11:35, Per Inge Mathisen wrote:
> On Thu, May 28, 2009 at 9:31 AM, Zarel wrote:
> > Another idea - when the script loader breaks like it does here, just
> > restart the AIs?
> Won't work for campaign scripts.
Special case for skirmish?
2009/5/28 Per Inge Mathisen :
> Won't work for campaign scripts.
Campaign scripts aren't broken, so that's not an issue. :P Besides,
skirmish AI changes a lot more than campaign AI does.
-Zarel
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bugs buggy wrote:
> Since nobody has had time to update the docs/* to make them current, I
> think we should just scrub that directory, and instead have links to
> our web site & wiki & FAQ. Those are mostly up to date, and we
> wouldn't really need t
On 5/28/09, Kreuvf wrote:
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>
>
> bugs buggy wrote:
> > Since nobody has had time to update the docs/* to make them current, I
> > think we should just scrub that directory, and instead have links to
> > our web site & wiki & FAQ. Those are mos
#546: O(1) path-finding check
-+--
Reporter: Per | Owner:
Type: enhancement | Status: new
Priority: major| Milestone: 2.
On 5/28/09, Zarel wrote:
> 2009/5/27 bugs buggy :
>
> > That is why we should revert, and fix this error another way, like I
> > explained before.
>
>
> Do you have a good way of fixing the error? If you do, I welcome it.
> Otherwise, I think this bugfix is more important than skirmish
> savega
2009/5/28 bugs buggy :
> I still don't think you understand the issue, if we have 2 members for
> each struct, x1=10, x2=20, y1=5, y2 = 6, then it is fine.
> If one of the structs now has 3 entries, it doesn't match the data, so
> the first struct will now have 10,20,5 and the other struct will ha
2009/5/28 Zarel :
> ...why? I am indeed suggesting that we reset all values, and I don't
> see why the savegame would be affected. Remember, this is in skirmish,
> not campaign. The worst that happens is that the AI is disoriented for
> a few seconds while it recounts its units and structures.
Hec
#546: O(1) path-finding check
-+--
Reporter: Per | Owner:
Type: enhancement | Status: new
Priority: major| Milestone: 2.
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: assigned
Priority: major| Milestone: 2.
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: assigned
Priority: major| Milestone: 2.
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: assigned
Priority: major| Milestone: 2.
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: assigned
Priority: major| Milestone: 2.
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: closed
Priority: major | Milestone: 2
#546: O(1) path-finding check
-+--
Reporter: Per | Owner: Per
Type: enhancement | Status: closed
Priority: major | Milestone: 2
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