Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Stephen Swaney
On Wed, May 27, 2009 at 09:56:40PM -0400, bugs buggy wrote: > Does this sound good to everyone? It all works for me. Any thoughts on what could be used for the external music player? -- Stephen Swaney sswa...@centurytel.net ___ Wa

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Zarel
2009/5/27 bugs buggy : > That is why we should revert, and fix this error another way, like I > explained before. Do you have a good way of fixing the error? If you do, I welcome it. Otherwise, I think this bugfix is more important than skirmish savegame compatibility (campaign savegames are fine)

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Per Inge Mathisen
On Thu, May 28, 2009 at 9:31 AM, Zarel wrote: > Another idea - when the script loader breaks like it does here, just > restart the AIs? Won't work for campaign scripts. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listi

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Christian Ohm
On Thursday, 28 May 2009 at 2:31, Zarel wrote: > Do you have a good way of fixing the error? If you do, I welcome it. [Wed May 27 2009] [20:27:10] Hm. Making the truck template unchangeable (perhaps for player 0 only) should fix it as well, without compatibility problems. [Wed May 27 2009

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Christian Ohm
On Thursday, 28 May 2009 at 11:35, Per Inge Mathisen wrote: > On Thu, May 28, 2009 at 9:31 AM, Zarel wrote: > > Another idea - when the script loader breaks like it does here, just > > restart the AIs? > Won't work for campaign scripts. Special case for skirmish?

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Zarel
2009/5/28 Per Inge Mathisen : > Won't work for campaign scripts. Campaign scripts aren't broken, so that's not an issue. :P Besides, skirmish AI changes a lot more than campaign AI does. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://m

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: > Since nobody has had time to update the docs/* to make them current, I > think we should just scrub that directory, and instead have links to > our web site & wiki & FAQ. Those are mostly up to date, and we > wouldn't really need t

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread bugs buggy
On 5/28/09, Kreuvf wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > > bugs buggy wrote: > > Since nobody has had time to update the docs/* to make them current, I > > think we should just scrub that directory, and instead have links to > > our web site & wiki & FAQ. Those are mos

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Type: enhancement | Status: new Priority: major| Milestone: 2.

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread bugs buggy
On 5/28/09, Zarel wrote: > 2009/5/27 bugs buggy : > > > That is why we should revert, and fix this error another way, like I > > explained before. > > > Do you have a good way of fixing the error? If you do, I welcome it. > Otherwise, I think this bugfix is more important than skirmish > savega

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Zarel
2009/5/28 bugs buggy : > I still don't think you understand the issue, if we have 2 members for > each struct, x1=10, x2=20, y1=5, y2 = 6,  then it is fine. > If one of the structs now has 3 entries, it doesn't match the data, so > the first struct will now have 10,20,5 and the other struct will ha

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Zarel
2009/5/28 Zarel : > ...why? I am indeed suggesting that we reset all values, and I don't > see why the savegame would be affected. Remember, this is in skirmish, > not campaign. The worst that happens is that the AI is disoriented for > a few seconds while it recounts its units and structures. Hec

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Type: enhancement | Status: new Priority: major| Milestone: 2.

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: assigned Priority: major| Milestone: 2.

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: assigned Priority: major| Milestone: 2.

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: assigned Priority: major| Milestone: 2.

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: assigned Priority: major| Milestone: 2.

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: closed Priority: major | Milestone: 2

Re: [Warzone-dev] [Warzone 2100 Trac] #546: O(1) path-finding check

2009-05-28 Thread Warzone 2100 Trac
#546: O(1) path-finding check -+-- Reporter: Per | Owner: Per Type: enhancement | Status: closed Priority: major | Milestone: 2