[warzone2100-dev] OpenGL ES (2.0)

2010-09-13 Thread Giel van Schijndel
Hi all, Long time since I've actually written on this mailing list. I've been looking into modifying the rendering code in such a way that it can be used to render on OpenGL ES (ES 2.0+ considering that I only have hardware to test that version) enabled devices. This however, would require

Re: [warzone2100-dev] How to handle 2.3?

2010-09-13 Thread Christian Ohm
On Sunday, 12 September 2010 at 22:24, buginator wrote: On 9/12/10, Christian Ohm wrote: The way I'd do 2.3 releases is: 0. Make Fastdeath's server build daily SVN snapshot builds, so hopefully the changes in current SVN get a bit more exposure before being in a RC. 1.