#2770: very strange things happening... apparently vtol lancer viper vtol's can not construct things... huh?!?!?!? duh!!! ------------------------------------+--------------------- Reporter: lav_coyote25 | Type: bug Status: new | Priority: normal Milestone: unspecified | Component: other Version: master_20110519 | Keywords: Operating System: Windows Vista | Blocked By: Blocking: | ------------------------------------+--------------------- strange things happening - dunno what the heck to think...
{{{ --- Starting log --- info |08:25:26: [orderDroidBase] VTOL Lancer Viper VTOL cannot construct things! info |08:25:26: [orderDroidBase] Assert in Warzone: order.cpp:1620 (isConstructionDroid(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' info |08:25:26: [orderDroidBase] VTOL Lancer Viper VTOL cannot construct things! info |08:25:26: [orderDroidBase] Assert in Warzone: order.cpp:1620 (isConstructionDroid(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:14: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |08:51:15: [orderDroidObj] Target is a blueprint info |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152 (!isBlueprint(psObj)), last script event: 'N/A' info |09:20:16: [scrBaseObjGet] Invalid object 0F7F0998 of type -427891075 info |09:20:16: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |09:20:16: [interpRunScript] interpRunScript: could not do var func error |09:20:16: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=108) error |09:20:16: [interpRunScript] Original event ID: 108 (of 122) error |09:20:16: [interpRunScript] Current event ID: 108 (of 122) error |09:20:16: [interpRunScript] Call depth : 0 error |09:20:16: [scrOutputCallTrace] *** Script call trace: *** error |09:20:16: [scrOutputCallTrace] 0: N/A (current event) info |09:20:16: [interpRunScript] interpRunScript: error while executing a script info |09:20:16: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' info |09:20:16: [eventFireTrigger] eventFireTrigger: event N/A: code failed info |09:20:16: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' info |09:35:29: [scrBaseObjGet] Invalid object 11C5D328 of type -444799621 info |09:35:29: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |09:35:29: [interpRunScript] interpRunScript: could not do var func error |09:35:29: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=108) error |09:35:29: [interpRunScript] Original event ID: 108 (of 122) error |09:35:29: [interpRunScript] Current event ID: 108 (of 122) error |09:35:29: [interpRunScript] Call depth : 0 error |09:35:29: [scrOutputCallTrace] *** Script call trace: *** error |09:35:29: [scrOutputCallTrace] 0: N/A (current event) info |09:35:29: [interpRunScript] interpRunScript: error while executing a script info |09:35:29: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' info |09:35:29: [eventFireTrigger] eventFireTrigger: event N/A: code failed info |09:35:29: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' info |10:52:27: [scrBaseObjGet] Invalid object 0F7F0E60 of type 7360 info |10:52:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |10:52:27: [interpRunScript] interpRunScript: could not do var func error |10:52:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=108) error |10:52:27: [interpRunScript] Original event ID: 108 (of 122) error |10:52:27: [interpRunScript] Current event ID: 108 (of 122) error |10:52:27: [interpRunScript] Call depth : 0 error |10:52:27: [scrOutputCallTrace] *** Script call trace: *** error |10:52:27: [scrOutputCallTrace] 0: N/A (current event) info |10:52:27: [interpRunScript] interpRunScript: error while executing a script info |10:52:27: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' info |10:52:27: [eventFireTrigger] eventFireTrigger: event N/A: code failed info |10:52:27: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' }}} -- Ticket URL: <http://developer.wz2100.net/ticket/2770> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev