Re: [warzone2100-dev] Renaming sequences.wz

2010-07-23 Thread Rene jochum
There's another disadvantage, users have to findout theier version and rename it, except if you do that in code. On 2010-07-23 21:53, Christian Ohm wrote: On Friday, 23 July 2010 at 14:45, Guangcong Luo wrote: And really zero disadvantages. Except that it'll complicate the code a bit more if

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-23 Thread Rene jochum
Then i realy like this :-) On 2010-07-23 22:22, Christian Ohm wrote: On Friday, 23 July 2010 at 22:10, Rene jochum wrote: There's another disadvantage, users have to findout theier version and rename it, except if you do that in code. Well, I said two extra files, that would search

Re: [warzone2100-dev] 2.3.8 and Milestones

2011-04-30 Thread Rene jochum
On 2011-04-30 21:37, Guangcong Luo wrote: Flamers could use rebalancing. Iluvalar wanted to make some changes to thermal armor, but I thought they went a bit far. I'd say, for now, commiting a milder version of his changes: decreasing the turret HP of Inferno and Plasmite Flamer to 50 and 60,

[warzone2100-dev] Launcher Idea

2011-07-14 Thread Rene jochum
Hi, I'm back at working on the QML Launcher. :) I've been thinking about howto separate the Launcher of the Engine. This is how i would do it for Singplayer games: 1) The Launcher takes care of the set-up (~/.warzone../config /, maplist, etc.) 2) When the user starts a game it creates a file

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 793c30: Merge branch 'bsonlobby' into master

2011-07-14 Thread Rene jochum
On 2011-07-09 01:06, buginator wrote: A heads up would have been nice before the merge, this touched a lot of things, and changes things around, and requires new libs. The bigger problem is, that commit message tells us nothing. What does this patch do, how are things changed, and what the new