URL:
  <http://gna.org/bugs/?10270>

                 Summary: Lobby cursor  is rendered wrong.  fix included
                 Project: Warzone Resurrection Project
            Submitted by: buginator
            Submitted on: Tuesday 11/06/2007 at 04:58
                Category: Engine: Graphics
                Severity: 1 - Trivial
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn/trunk
        Operating System: All
         Planned Release: None

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Details:

This fixes the lobby cursor from a stubby blueish line to a full size white
line.

That is what the 0xFFFFFF is for.  It is a RGB triplet (0xRRBBGG).

They also have a option to "blink" the cursor if the #define BLINK is set to
1.  It is now set to 0.  May want to set it to 1?



Index: editbox.c
===================================================================
--- editbox.c   (revision 2741)
+++ editbox.c   (working copy)
@@ -742,7 +742,8 @@
                cx = x0 + WEDB_XGAP + iV_GetTextWidth(psEdBox->aText +
psEdBox->printStart);
                *pInsPoint = ch;
                cy = fy;
-               iV_Line(cx,cy+iV_GetTextAboveBase(),
cx,cy+iV_GetTextBelowBase(),*(pColours + WCOL_CURSOR));
+               iV_Line(cx,cy+iV_GetTextAboveBase(),
cx,cy-iV_GetTextBelowBase(),0xFFFFFF);//*(pColours + WCOL_CURSOR));
        }
 #if CURSOR_BLINK
        else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER && blink)





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