URL: <http://gna.org/bugs/?8684>
Summary: The display ROF limit in the design screen is too low Project: Warzone Resurrection Project Submitted by: None Submitted on: Thursday 03/08/2007 at 11:58 CET Category: Engine: Graphics Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: [EMAIL PROTECTED] Open/Closed: Open Discussion Lock: Any Release: svn Operating System: All Task difficulty: Trivial _______________________________________________________ Details: The ROF limit is currently 240, but a fully upgraded assault gun has a ROF 375, so it would be better to have this as the limit. There are other weapons with higher ROF (vtol weapons), but there the ROF does not make sense, because the number of shots per rearm cycle depends on the number of attacks and number of rounds. However, there are multiple weapons with ROF > 240 and the old limit just did not allow a user to know this. Patch attached. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thursday 03/08/2007 at 11:58 CET Name: 000-max-display-rof.patch Size: 636B By: None <http://gna.org/bugs/download.php?file_id=2067> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?8684> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev