URL: <http://gna.org/bugs/?8691>
Summary: drawWeaponReloadBar assumes longer reload time when heavily damaged but combFire does not Project: Warzone Resurrection Project Submitted by: None Submitted on: Thursday 03/08/2007 at 12:32 CET Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: [EMAIL PROTECTED] Open/Closed: Open Discussion Lock: Any Release: svn Operating System: All Task difficulty: Trivial _______________________________________________________ Details: The function drawWeaponReloadBar in display3d.c assumes that a heavily damaged droid will have two times longer reload time. However, the function combFire in combat.c only makes fire pause twice as long when the droid is damaged, not the reload time. This results in rocket weapons shooting at the same speed even when damaged. The attached patch fixes this, but depends on the 010-reload-upgrade.patch posted in bug #8687. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thursday 03/08/2007 at 12:32 CET Name: 102-delay-reload-when-damaged.patch Size: 2kB By: None <http://gna.org/bugs/download.php?file_id=2075> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?8691> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev