[Warzone-dev] 7zip instead of zip for the *.wz archives.
I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA instead of a normal zip archive? - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.
On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA instead of a normal zip archive? Sounds good to me. The only concern I have here is wether the speedloss of uncompressed zip vs LZMA will be acceptable, when compared with compressed zip it'll probably be a small, negligable difference. -- Giel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.
Am Montag, 19. Februar 2007 schrieb Kamaze: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Hehe... Then, why not use 7Zip/LZMA instead of a normal zip archive? No one has PhysFS SVN trunk on their harddisk... While this is not a problem for Windows users (the libraries for the Windows version are bundled (statically linked) with the exe, this would either require Linux users to install a development SVN version, or require us to statically link PhysFS. Additionally the devs need to keep in sync with the PhysFS trunk. Additionally I fear that my implementation is not optimal for short and random access of large files: It decompresses a complete block of the 7zip file into memory. All future access to files in these blocks are then very fast (much faster than eg. the zip implementation), but you also have a much bigger memory-footprint and the delay on 1st access is quite big. Maybe I'll write a more stream-based implementation some day in the future... --Dennis pgpGSNZBems6W.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 7zip instead of zip for the *.wz archives.
Am Montag, 19. Februar 2007 schrieb 2LT Mortis [BF 1BFC]: On Mon, 19 Feb 2007 10:28:12 +0100, Kamaze [EMAIL PROTECTED] wrote: I just read a bit about PhysFS und looked into the trunk. And what must i read? 7zip support added, written by Dennis Schridde :) Then, why not use 7Zip/LZMA instead of a normal zip archive? Sounds good to me. The only concern I have here is wether the speedloss of uncompressed zip vs LZMA will be acceptable, when compared with compressed zip it'll probably be a small, negligable difference. PS: I am currently very happy with uncompressed zip for .wz files. We could also use uncompressed 7zip, but then than would make no difference at all. Reason: The installers (Windows and Linux) compress allready using lzma and they compress all files in one chunk much better than some files in many chunks. Additionally the difference between releases is much smaller than they were if the .wz files were compressed. --Dennis pgpkOoo96aUYH.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev