[Warzone-dev] Fwd: RE: Build 1294
-Original Message- From: Dennis Schridde [mailto:[EMAIL PROTECTED] Sent: Thursday, May 17, 2007 6:41 AM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Build 1294 Am Donnerstag, 17. Mai 2007 schrieb Jose Ivey: Everything seems to be working again. Power bar display is fine, no more memory allocation crashes, multiple turrets work fine, no more off map errors. Huh? Does that mean that the crashes, the event-mainloop was blamed for, don't happen anymore, either? They don't - and I am sorry for pointing the finger at the event stuff. I followed the same procedure as always - clean solution, then delete remaining script/parser header and c files in the win32, and build. Start a new skirmish and play through. This is the first time since 127x I had no problems and the display worked correctly. I even wiped the svn directory and downloaded the entire source twice since 127x to make sure I didn't have corrupt files. This is the first time it played through without errors. I've made not updates to MSVC or my system. I have no explanation. signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Fwd: RE: Build 1294
On 5/17/07, Dennis Schridde [EMAIL PROTECTED] wrote: -Original Message- From: Dennis Schridde [mailto:[EMAIL PROTECTED] Sent: Thursday, May 17, 2007 6:41 AM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Build 1294 Am Donnerstag, 17. Mai 2007 schrieb Jose Ivey: Everything seems to be working again. Power bar display is fine, no more memory allocation crashes, multiple turrets work fine, no more off map errors. Huh? Does that mean that the crashes, the event-mainloop was blamed for, don't happen anymore, either? They don't - and I am sorry for pointing the finger at the event stuff. I followed the same procedure as always - clean solution, then delete remaining script/parser header and c files in the win32, and build. Start a new skirmish and play through. This is the first time since 127x I had no problems and the display worked correctly. I even wiped the svn directory and downloaded the entire source twice since 127x to make sure I didn't have corrupt files. This is the first time it played through without errors. I've made not updates to MSVC or my system. I have no explanation. The Mac version still has the missing user interface elements. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Fwd: RE: Build 1294
Ari Johnson schreef: The Mac version still has the missing user interface elements. Could you try and pinpoint it to what revision made those disappear? -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Fwd: RE: Build 1294
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ari Johnson Sent: Thursday, May 17, 2007 4:13 PM To: Development list Subject: Re: [Warzone-dev] Fwd: RE: Build 1294 On 5/17/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: The Mac version still has the missing user interface elements. Could you try and pinpoint it to what revision made those disappear? I already did. Revision 1264 introduces the missing UI elements and also introduces a crash where the first time a shot is fired, something about the projectile code dereferences a null pointer. I discussed this at length in the 'all sorts of problems' thread. Maybe this is still ralated to the platform swtiches? With Windows getting the correct setting once again, but mac not quite? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev