This is with person playing with VTOLs mostly (120 units or so).  Latest
trunk.
1 hour+ into skirmish game, and no crashes, until they tried to save.
Then got:
error   |000014474347: [mapSaveTagged] More flags than we can handle (1)!
error   |000014474347: [mapSaveTagged] Assert in Warzone: ..\src\map.c:824
(i < (4 * 5 * 2)), last script event: 'N/A'
...


CS:EIP       Symbol + Offset                    Thread ID     64-bit
 Timer samples
0x419110     fpathCompare
 1475139
0x419040     fpathOpenGet
 643300
0x54b750     processVisibility
 190012
0x675290     _RTC_CheckStackVars
 183398
0x4abbc0     gridIterate
 168450
0x54a3b0     rayTerrainCallback
 157199
0x6102e0     pie_Draw3DShape2
 150714
0x418eb0     fpathGetNode
 130681
0x612710     pie_DrawTerrainTriangle
 109678
0x44e310     checkDroid
 106725
0x41dd30     _clustAddDroid
 95706
0x443990     addNaybor
 93921
0x4efe90     rayCast
 91548
0x4186c0     fpathAStarRoute
 89672
0x419ca0     atmosDrawParticles
 83541
0x419360     atmosUpdateSystem
 76990
0x43e9f0     drawTerrainTile
 73010
0x436b10     drawTiles
 70389
0x443820     droidGetNaybors
 62988
0x43ef50     flipsAndRots
 59125
0x458ba0     fpathBlockingTile
 58495
0x60f080     pie_RotateProject
 52939
0x675469     _ftol2_pentium4
 50415
0x4eef30     appliedRadarColour
 47963
0x675260     _RTC_CheckEsp
 46676
0x4abe30     gridRemoveArrayObject
 41525
0x44e1e0     droidOnMap
 41315
0x54ab80     visibleObject
 33213
0x4abd00     gridAddArrayObject
 31349
0x4f04d0     Vector3i_Sub
 29025
0x4133e0     aiCheckAlliances
 27163
0x544be0     checkStructure
 26822
0x4ef290     DrawRadarObjects
 26371
0x4369a0     mapTile
 25871
0x66f0b0     audio_CheckSame3DTracksPlaying
 23725
0x478aa0     inQuad
 23261
0x4eec90     DrawRadarTiles
 22531
0x4f0450     Vector3i_Add
 22467
0x4a9950     map_Height
 21850
0x4499f0     worldOnMap
 20999
0x43da00     locateMouse
 20160
(rest snipped)
41 functions, 4153 instructions, Total: 4806321 samples, 83.65% of samples
in the module, 48.29% of total session samples
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