Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-07 Thread bugs buggy
On 5/4/09, Kreuvf wrote: > Dennis Schridde wrote: > > OBJECTION! > > > > There are various valid reasons to use different hosts and ports, incl. > > firewalls, tunnels, forwards, private games and possibly others. > > > > --DevU > > I second this. Additionally this type of functionality has

Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-04 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: > OBJECTION! > > There are various valid reasons to use different hosts and ports, incl. > firewalls, tunnels, forwards, private games and possibly others. > > --DevU I second this. Additionally this type of functionality has

Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-04 Thread Dennis Schridde
Am Sonntag, 3. Mai 2009 22:56:09 schrieb bugs buggy: > Is there any valid reason why we allow the masterserver port and the > gameserver port to be changed via the config file? > > I can understand the masterserver name, since that could change, but > the ports shouldn't be able to be switched to s

[Warzone-dev] Why do we allow changing of ports on releases?

2009-05-03 Thread bugs buggy
Is there any valid reason why we allow the masterserver port and the gameserver port to be changed via the config file? I can understand the masterserver name, since that could change, but the ports shouldn't be able to be switched to something else IMO. If no objections, I plan to disable that f