#2280: crash of warzone 2100 after quiting ... strange... ---------------------------------+--------------------- Reporter: lav_coyote25 | Type: bug Status: new | Priority: normal Milestone: 3.0 | Component: other Version: unspecified | Keywords: Operating System: Windows 7 | Blocked By: Blocking: | ---------------------------------+--------------------- never happened to me before this. crash of warzone 2100 to desktop after quiting ... strange...
------------------- {{{ Error occured on Sunday, October 31, 2010 at 23:12:24. Program: C:\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Warzone 2100\warzone2100.exe" Version: Version 3.0-beta1 Distributor: wz2100.net Compiled on: Oct 25 2010 02:38:00 Compiled by: GCC 4.2.1-sjlj (mingw32-2) Compiled mode: Release build Executed on: Sun Oct 31 19:35:48 2010 Pointers: 32bit Compiled against PhysicsFS version: 1.0.1 Running with PhysicsFS version: 1.0.1 Misc Data: [19:35:54]OpenGL Vendor : NVIDIA Corporation [19:35:54]OpenGL Renderer : GeForce GT 220/PCI/SSE2 [19:35:54]OpenGL Version : 3.3.0 [19:35:54]Video Mode 1920 x 1080 (32 bpp) (fullscreen) [19:35:54]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler [19:36:07]OpenAL Vendor: Creative Labs Inc. [19:36:07]OpenAL Version: 1.1 [19:36:07]OpenAL Renderer: Software [19:36:07]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [19:36:07]Using language: System locale [19:38:17]Current Level/map is Sk-psyko2010-T1 C:\Warzone 2100\warzone2100.exe caused an Access Violation at location 0044b1a0 in module C:\Warzone 2100\warzone2100.exe Reading from location 0f5cf968. Log message: error |07:38:47: [buildStructure] Player 3 (AI): is building A0PowerGenerator at (9, 12) but found A0CyborgFactory already at (9, 12) Log message: info |11:02:03: [seq_Play] unable to open 'sequences/victory.ogg' for playback Registers: eax=00002e64 ebx=000000fa ecx=000000fa edx=0f5cf950 esi=0000007e edi=0000002f eip=0044b1a0 esp=0c57fd90 ebp=0c57fdc8 iopl=0 nv up ei ng nz ac pe cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010293 Call stack: 0044B1A0 C:\Warzone 2100\warzone2100.exe:0044B1A0 fpathBaseBlockingTile /warzone2100/beta1/warzone2100-3.0_beta1/win32/build/src/../../../src/map.h:121 0040E273 C:\Warzone 2100\warzone2100.exe:0040E273 fpathAStarRoute /warzone2100/beta1/warzone2100-3.0_beta1/win32/build/src/../../../src/astar.c:455 0044AE84 C:\Warzone 2100\warzone2100.exe:0044AE84 fpathThreadFunc /warzone2100/beta1/warzone2100-3.0_beta1/win32/build/src/../../../src/fpath.c:595 005C1597 C:\Warzone 2100\warzone2100.exe:005C1597 SDL_KillThread 005CA973 C:\Warzone 2100\warzone2100.exe:005CA973 SDL_ThreadID 77301287 C:\Windows\system32\msvcrt.dll:77301287 _itow_s 77301328 C:\Windows\system32\msvcrt.dll:77301328 _endthreadex 775D1194 C:\Windows\system32\kernel32.dll:775D1194 BaseThreadInitThunk 7785B495 C:\Windows\SYSTEM32\ntdll.dll:7785B495 RtlInitializeExceptionChain 7785B468 C:\Windows\SYSTEM32\ntdll.dll:7785B468 RtlInitializeExceptionChain }}} -- Ticket URL: <http://developer.wz2100.net/ticket/2280> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev