#2310: Component drawing revisited -------------------------------------------------+------------------------- Reporter: Per | Owner: Type: patch (an actual patch, not a | Status: new request for one) | Milestone: Priority: normal | Version: Component: Engine: Graphics | git/master Keywords: shaders components drawing opengl | Operating System: All Blocked By: | /Non-Specific | Blocking: -------------------------------------------------+------------------------- This is the beginning of a rewrite of how component drawing is done, using shaders. It collides unfortunately with SafetyOff's VA branch, since I did not know about it when I started this work. This is an in-progress work put here for comments and discussion of interfaces and approaches.
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