#3196: Desynch on loading truck into cyborg transport when clients are set to different languages -------------------+------------------------------------- Reporter: Cyp | Owner: Type: bug | Status: new Priority: major | Milestone: 3.1 Component: other | Version: 3.1_beta2 Keywords: | Blocked By: Blocking: | Operating System: All/Non-Specific -------------------+------------------------------------- Steps to reproduce: * Set one client to english, another client to something else. * Try to put a truck or tank on a cyborg transport. * All clients set to english (not just the player with the transport) get a "We can't do that! We must be a Cyborg unit to use a Cyborg Transport!" message in the console. (Which is a bit spammy, especially for the players that aren't using the cyborg transport.) * All clients not set to english see the truck or tank move onto the transport, without getting any spammy messages. * Desynch. Desynch logs show that english clients get the droid order set to DORDER_NONE, and get a actionDroid(psDroid, DACTION_NONE) call.
Suspected cause: order.cpp {{{ if (!strcmp("Cyborg Transport", temp->aName) && !cyborgDroid(psDroid)) { // NOTE: since we only have one type of transport (DROID_TRANSPORT), it isn't worth changing tons of code // to have two types available (DROID_TRANSPORT_SUPER), so we just check the name which can never be // renamed anyway, so we should be safe with this kludge. psDroid->order = DroidOrder(DORDER_NONE); actionDroid(psDroid, DACTION_NONE); audio_PlayTrack( ID_SOUND_BUILD_FAIL ); addConsoleMessage(_("We can't do that! We must be a Cyborg unit to use a Cyborg Transport!"), DEFAULT_JUSTIFY, selectedPlayer); } }}} Thoughts: Is DROID::aName the same on all clients, or is it locale-dependent? Changing »strcmp("Cyborg Transport", temp->aName)« to »strcmp("Cyborg Traasdfnsport", temp->aName)« allows adding trucks to cyborg transports. Notes: Probably not fixed in 3.1_beta4... -- Ticket URL: <http://developer.wz2100.net/ticket/3196> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev