#896: Units can damage themselves ------------------------------+--------------------------------------------- Reporter: Kreuvf | Owner: Type: defect | Status: new Priority: minor | Milestone: unspecified Component: Engine: other | Version: 2.2.2 Keywords: damage self unit | Operating_system: All/Non-Specific Blockedby: | Blocking: ------------------------------+--------------------------------------------- For realism it's quite cool that units can damage itself, but as units/turrets aren't smart enough to figure out if their projectiles are going to hit the (static!) target or not, it can happen that the projectile hits the ground.
See the attached image: An EMP unit tries to attack an enemy structure, but the projectile hits the ground just before it. The result: The unit stuns itself. A similar problem has been observed with the Heavy Rocket Bastion firing at a near target and damaging itself. The damage that fortress did to itself was far greater than the damage done by the attacking units. And although this allows for some interesting tactics against fortresses I consider it a defect as units by default should not do things that cause harm to self, if not told otherwise. -- Ticket URL: <http://developer.wz2100.net/ticket/896> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Resurrection Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev