Am Samstag, 9. Juni 2007 schrieb Gerard Krol: > Dennis Schridde wrote: > > Am Freitag, 8. Juni 2007 schrieb Gerard Krol: > >> Author: gerard_ > >> Date: Fri Jun 8 20:05:16 2007 > >> New Revision: 1482 > >> > >> URL: http://svn.gna.org/viewcvs/warzone?rev=1482&view=rev > >> Log: > >> PIE import and export scripts. The import script is adapted from > >> Rodzilla. Place these in your ~/.blender/scripts folder and enjoy. > >> Supported: connectors, team colors (using a second UV layer). Not > >> supported: animations of any kind. > > > > Are float vertex-/uv-data supported? From looking at the sourcecode this > > seems not to be the case. > > It doesn't support them, which has as an advantage that it can be used > to create models for the 2.0 releases. > Adding float support should be a matter of minutes. I just remember someone saying that cutting Blender-internal floating point coordinates to integer accuracy results in ugly holes in the meshes (for obvious reasons).
Would it be reasonably easy to implement a PIE5 option? (drop-down menu, checkbox, ...) We could then call floating point pies PIE version 5, extend the range of supported versions in imdload.c and this way make them "safe" for 2.0. --Dennis
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev