Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7192] branches/lua2/data/mods/global

2009-04-27 Thread Kreuvf
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Dennis Schridde wrote:
 Explanation of the acronym TD and a short summary of the contents would be 
 nice.
I figured out that TD stands for Tower Defense which reminds me of the
Starcraft defense maps.

But I am curious what this is about as well ;)

- - Kreuvf
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Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7192] branches/lua2/data/mods/global

2009-04-27 Thread Gerard Krol
Kreuvf wrote:
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 Dennis Schridde wrote:
   
 Explanation of the acronym TD and a short summary of the contents would be 
 nice.
 
 I figured out that TD stands for Tower Defense which reminds me of the
 Starcraft defense maps.

 But I am curious what this is about as well ;)
   
Correct, it stands for Tower Defense. For those who have never played 
one here is a short description:
* You have a certain amount of lives (say 20)
* Enemy units appear somewhere, and try to reach a destination
* To stop them, you build towers which shoot at them and sometimes force 
them to travel through an elaborate maze of towers
* For every unit killed you get a small amount of money (power), which 
you can use to build more towers
* If some get through, you lose lives
* After the first group, a stronger/faster group of units appears, and 
the cycle repeats.

The lua2 branch now has a tower defense mod, which can be activated 
using --mod=td. It has one 4 player map where the enemies start at 2 
points at the top of the map and try to reach the bottom. You have to 
work together to stop them all.

Regards,

Gerard


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