Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread Per Inge Mathisen
On 5/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Or do we make new format like .obj or .3ds since editor already
 made for these?  The only thing that needs to add is connector
 points I thinks?

I looked into using 3ds as a file format, and it looked feasible. The
Pumpkin folks used 3DS MAX originally to create the 3D models, and
connectors were (apparently) made by adding specially annotated points
(with names like CONNECTOR1 etc).

I have a proof of concept program to convert 3ds files to PIE files
(just polygons for now) using lib3ds, but since I do not have 3DS
MAX/Studio, I cannot really test it. Unfortunately, few open source 3D
programs seem to support annotations, and who knows if those who do
support it can manage to export them properly to the 3ds file format.
I'd hate to end up requiring an expensive and proprietary program to
create models for Warzone.

What I think we need to find out is if blender can create annotations,
and other things we require for Warzone, and export them to 3ds. (The
native blender format is AFAICT completely undocumented, and using 3ds
will allow people to use other programs, too.) Since I do not know
anything about such programs, I cannot (or will not spend the time
required to) figure out how this for myself. So I would need to work
with someone who has some experience with it already.

But I think it is feasible.

  - Per

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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread Per Inge Mathisen
On 5/1/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
 But I think it is feasible.

I should perhaps add that we may still need a tool like pieslicer to
perform final adjustments to the models before Warzone can handle
them. Also, if we did have a new, neat pieslicer program that could
add connectors, fix the coordinate system, etc, it would be much
easier to use whatever 3D program to create models instead of
requiring knowing about complicated stuff like annotations.

So I think the discussion of which 3D file format to use is quite
separate from the issue of a new pieslicer program.

  - Per

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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread Jose Ivey
Can we use the pie slicer code?



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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread Jose Ivey


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
 Sent: Tuesday, May 01, 2007 3:35 PM
 To: Development list
 Subject: [Warzone-dev] Pieslicer and PIE question?

 I try to compile Pieslicer with this version for free:
 http://msdn.microsoft.com/vstudio/express/vb/
 And there is many errors.
 Has anyone updates on source to fix all errors?

 Or do we make new format like .obj or .3ds since editor
 already made for these?  The only thing that needs to add is
 connector points I thinks?


It compiles and runs under Vb6, but has a bunch of error in Vb2005 - not of
which appear too serious.  If we really have permission to use the code then
it's worth fixing.



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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread vs2k5
On Tue, 01 May 2007 22:20:01 -0400 Jose Ivey [EMAIL PROTECTED] 
wrote:
 -Original Message-
 [mailto:[EMAIL PROTECTED] On Behalf Of 
[EMAIL PROTECTED]
 Sent: Tuesday, May 01, 2007 3:35 PM
 To: Development list
 Subject: [Warzone-dev] Pieslicer and PIE question?

 I try to compile Pieslicer with this version for free:
 http://msdn.microsoft.com/vstudio/express/vb/
 And there is many errors.
 Has anyone updates on source to fix all errors?

 Or do we make new format like .obj or .3ds since editor
 already made for these?  The only thing that needs to add is
 connector points I thinks?


It compiles and runs under Vb6, but has a bunch of error in Vb2005 
- not of
which appear too serious.  If we really have permission to use the 
code then
it's worth fixing.

I no have VB6.  Never try visual basic before to fix those errors.  
I think only change to add is png and bigger texture sizes.

I can not seem to find post by developer of pieslicer on RTS.  I 
think many posts have be deleted because of crash on that site 
before?
I am sure he said do what you wish with code.  Anyone still have a 
copy of what he say?

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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread vs2k5
On Tue, 01 May 2007 20:17:40 -0400 Jose Ivey [EMAIL PROTECTED] 
wrote:
Can we use the pie slicer code?


I think it would be nice to have all known WZ utilities put on svn 
to prevents loss of sources like before.  We no know how long other 
sites will keep pieslicer source up?

That is pie slicer (when find permission from developer) [ PIE 
editor]
wdgload (Rodzilla have source?) [Helps unload wdg into files so 
then can convert to .wz]
EditWorld32 (source lost, but have original source) [MAP editor]
Anything else?

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Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread Jose Ivey



It compiles and runs under Vb6, but has a bunch of error in Vb2005
- not of
which appear too serious.  If we really have permission to use the
code then
it's worth fixing. 

I no have VB6.  Never try visual basic before to fix those errors.
I think only change to add is png and bigger texture sizes.

I can not seem to find post by developer of pieslicer on RTS.  I
think many posts have be deleted because of crash on that site 
before?
I am sure he said do what you wish with code.  Anyone still have a
copy of what he say


lav_coyote pasted that post in wz2100.net forum not so long ago.The author
said you can do whatever you want with the pieslicer source,sorta MIT imo.

Also worth mentioning,berkus on our IRC channel said he is working on a
C++/cross-platform port of pieslicer with codename 'pie mincer'  


Well, cross compiled C++ beats VB any day. I'll just wait to see what he
produces. 

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