Am Sonntag, 20. Mai 2007 schrieb The Watermelon:
On 5/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 20. Mai 2007 schrieb The Watermelon:
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 5/19/07, Kamaze [EMAIL PROTECTED] wrote:
I would be suprised if you find a
Am Montag, 21. Mai 2007 schrieb Dennis Schridde:
Am Sonntag, 20. Mai 2007 schrieb The Watermelon:
On 5/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 20. Mai 2007 schrieb The Watermelon:
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 5/19/07, Kamaze [EMAIL
Am Montag, 21. Mai 2007 schrieb The Watermelon:
On 5/21/07, Dennis Schridde [EMAIL PROTECTED] wrote:
r1316
Resolved conflicts.
vertexPos and position seems to be mixed up sometimes... (Eg. both .sx
and .x
are turned into vertexPos.x)
Fixed in piefloat5_3,some of the sx to vertexPos.x
On 5/19/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 19. Mai 2007 schrieb The Watermelon:
this patch is by no means working properly,but with these 2 things fixed
it
should be usable:
1.Change terrain vertices back to int/change float
multiplication/division
to shift or use new
On 5/19/07, Kamaze [EMAIL PROTECTED] wrote:
I would be suprised if you find a common file format which supports
connectors.
Common or not, Quake III's MD3 file format supports connectors. It
also supports animations, which we also need. However, like most
formats, it stores triangles, instead
On 5/19/07, Kamaze [EMAIL PROTECTED] wrote:
Well, i know that the current moddeling format uses real numbers only
(int) and that it would be a bunch of work to port it to a floating
number system.
no it's not hard. I already did it,but patch is dead/conflicted because of
recent changes and
Am Samstag, 19. Mai 2007 schrieb The Watermelon:
On 5/19/07, Kamaze [EMAIL PROTECTED] wrote:
Well, i know that the current moddeling format uses real numbers only
(int) and that it would be a bunch of work to port it to a floating
number system.
no it's not hard. I already did it,but
I would be suprised if you find a common file format which supports
connectors. I think there is no way to prevent a workaround.
OBJ also supports grouping (multiple connectors?) and other
declarations, like normal points.
See: http://www.fileformat.info/format/wavefrontobj/
My idea:
#-
Am Samstag, 19. Mai 2007 schrieb The Watermelon:
this patch is by no means working properly,but with these 2 things fixed it
should be usable:
1.Change terrain vertices back to int/change float multiplication/division
to shift or use new terrain renderer
2.Fixed some minor texture coords