Re: [Warzone-dev] Waf for Warzone

2006-11-14 Thread Christian Ohm
On Sunday, 12 November 2006 at 14:01, Dennis Schridde wrote: Am Sonntag, 1. Oktober 2006 15:03 schrieb Christian Ohm: On Sunday, 1 October 2006 at 13:44, Dennis Schridde wrote: Am Freitag, 29. September 2006 01:19 schrieb Christian Ohm: I think I got something here... hangs at

Re: [Warzone-dev] Waf for Warzone

2006-11-12 Thread Dennis Schridde
Am Sonntag, 1. Oktober 2006 15:03 schrieb Christian Ohm: On Sunday, 1 October 2006 at 13:44, Dennis Schridde wrote: Am Freitag, 29. September 2006 01:19 schrieb Christian Ohm: I think I got something here... hangs at aiexperience.c again (-j2 this time), with no other error message, the

Re: [Warzone-dev] Waf for Warzone

2006-10-01 Thread Dennis Schridde
Am Freitag, 29. September 2006 01:19 schrieb Christian Ohm: I think I got something here... hangs at aiexperience.c again (-j2 this time), with no other error message, the traceback occurred a few files before aiexperience.c (which, incidentally, is the last file to be compiled), I guess with

Re: [Warzone-dev] Waf for Warzone

2006-10-01 Thread Christian Ohm
On Sunday, 1 October 2006 at 13:44, Dennis Schridde wrote: Am Freitag, 29. September 2006 01:19 schrieb Christian Ohm: I think I got something here... hangs at aiexperience.c again (-j2 this time), with no other error message, the traceback occurred a few files before aiexperience.c

Re: [Warzone-dev] Waf for Warzone

2006-09-30 Thread Dennis Schridde
Am Sonntag, 1. Oktober 2006 00:45 schrieb Christian Ohm: On Friday, 29 September 2006 at 1:19, Christian Ohm wrote: Hmm... the big difference I see here is: The waf variants have to be defined in the wscript, while the autostuff can have any number of different configurations just by

Re: [Warzone-dev] Waf for Warzone

2006-09-28 Thread Dennis Schridde
Am Donnerstag, 28. September 2006 17:57 schrieb Christian Ohm: On Thursday, 28 September 2006 at 0:31, Dennis Schridde wrote: Am Donnerstag, 28. September 2006 00:18 schrieb Dennis Schridde: From the waf mailinglist. :) --- An innocent-looking method in Node.py was causing a

Re: [Warzone-dev] Waf for Warzone

2006-09-27 Thread Dennis Schridde
From the waf mailinglist. :) --- An innocent-looking method in Node.py was causing a massive slowdown[...] Others improvements have been made too, and here are the results so far for the 5050 tasks benchmark (on my laptop and for targets already built) * 93 seconds two weeks ago * 30 seconds

Re: [Warzone-dev] Waf for Warzone

2006-09-19 Thread Dennis Schridde
Am Dienstag, 19. September 2006 22:05 schrieb Christian Ohm: I tested waf a bit and it seems to work well. I had some of those can't link lots of {[]w9r at the beginning, but that didn't occur later (at the latest with your second version). When you run waf with --nocache it doesn't seem to

Re: [Warzone-dev] Waf for Warzone

2006-09-19 Thread Christian Ohm
On Tuesday, 19 September 2006 at 22:38, Dennis Schridde wrote: Am Dienstag, 19. September 2006 22:05 schrieb Christian Ohm: I tested waf a bit and it seems to work well. I had some of those can't link lots of {[]w9r at the beginning, but that didn't occur later (at the latest with your