Re: [Warzone-dev] multiple commander targetting

2007-01-04 Thread Giel van Schijndel
The Watermelon schreef:
 On IRC we were talking about multiple turrets for commanders.
 There were 2 ideas:

 1. One offensive and one defensive turret. You can control the
 offensive one
 and the defensive one tries to defend the commander and therefore marks
 defensive targets. Some it has to be choosen which target a
 groupmember wants
 to choose. (Can I better defend my commander or should I rather use his
 offensive recommendation?) Maybe a target can additionally marked
 as urgent, in cases where the commander droid is like to get
 destroyed by
 that unit soon.
 I think the groupmember's target acquisition is completely 'take over'
 by the commander,all groupmember will always try to choose commander's
 primary target 'psTarget[0]',and I dont think this can be easily
 changed...
 2. One ground and one air turret. The attached AA units obey orders
 from the
 air turret, while the others obey those from the ground turret. This
 follows
 the usual rules for target selection. (Use droid-target if possible:
 Commander AA turret can't attack ground units, so it will choose a better
 target. This can then be also attacked by the attached AA units. Same
 applies
 for ground turret / ground units.)

 2 is probably easier to implement, while 1 simulates a much higher
 inteligency
 of the commander.

 What do you think?
 --Dennis
 same problem as '1',imo the commander in wz is a squad leader rather
 than a commander(the human player is the commander),so some primitive
 artificial intelligence should be sufficient,e.g:attack/retreat like a
 wolf pack,and I always think commander will be alot useful if a
 commander can 'lead' tons of weak units like scavenger infantry.
  
 I'll fiddle with commander a bit after I finish the wzStats
 converter,'finite ammo',airfield and navy features...
So if I understand, currently groupmembers of a commander simply `copy'
the commander's primary target?

If it would be possible to simply copy an entire array with
commander-assigned targets (e.g. ground  air) would it then be possible
to select the best suitable target from that array?
Optionally it might then probably be nice to have a bool for every of
those targets which tells whether that target is currently firing at the
commander.

-- 
Giel



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Re: [Warzone-dev] multiple commander targetting

2007-01-04 Thread The Watermelon


Yes, but it will still be limited to only a few (lets say three at max?)
targets, which is already an advantage. Then secondly: having two target
types (i.e. ground/air) really shouldn't be a problem in firefocussing
since an AA gun simply can't fire at ground targets (except for stuff
like assault gun etc.).

--
Giel


iirc the commanders just choose the 'bestTarget' for its laser designator(1
damage per projectile...),so basically the targets chosen by the commander
automatically is not suitable for most group members,and you cannot assign
more than one targets with commander manually.
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