Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-29 Thread buginator
On 1/7/10, Per Inge Mathisen per.xxx...@xx.com wrote: On Thu, Jan 7, 2010 at 4:01 AM, dak...@xx.xx.net wrote: PNG optimization, also known as 'Crush them all!'. Again? Did you measure any significant savings from doing this? It is kinda annoying to have to download every

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-07 Thread Per Inge Mathisen
On Thu, Jan 7, 2010 at 4:01 AM, dak...@users.sourceforge.net wrote: PNG optimization, also known as 'Crush them all!'. Again? Did you measure any significant savings from doing this? It is kinda annoying to have to download every image anew for every working copy, you know. - Per

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-07 Thread Christian Ohm
On Thursday, 7 January 2010 at 14:40, Per Inge Mathisen wrote: Did you measure any significant savings from doing this? find -name \*.png -exec cat '{}' \; | wc -c says 52889643 before vs. 48320543 bytes after. ___ Warzone-dev mailing list

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9038] trunk

2010-01-07 Thread Daniel Kliman
On Jan 7, 2010, at 8:40 AM, Per Inge Mathisen wrote: Did you measure any significant savings from doing this? Just slightly under 10MB. -- My Web Sites: http://dak180.users.sourceforge.net/ smime.p7s Description: S/MIME