Revision: 11719 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11719&view=rev Author: muggenhor Date: 2010-09-20 08:43:40 +0000 (Mon, 20 Sep 2010)
Log Message: ----------- team-color mask shader: reduce required shader version to 1.10 Reduce the required shader version for the team-color mask shader to GLSL 1.10. As a result we loose the invariance guarantee for produced vertex data, but in our case that ''probably'' doesn't matter. As a result of this change, non-compliant OpenGL implementations which ''claim'' GLSL 1.20 support (but don't provide it), will be able to work again. Modified Paths: -------------- trunk/data/base/shaders/tcmask.vert This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing. http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits