[Warzone2100-commits] SF.net SVN: warzone2100:[9253] trunk/src/ai.c

2010-01-16 Thread zarelsl
Revision: 9253 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9253view=rev Author: zarelsl Date: 2010-01-16 20:40:31 + (Sat, 16 Jan 2010) Log Message: --- DORDER_TEMP_HOLD counts as doing nothing for the purposes of aiUpdateDroid. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9254] branches/2.3/src/ai.c

2010-01-16 Thread zarelsl
Revision: 9254 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9254view=rev Author: zarelsl Date: 2010-01-16 20:41:01 + (Sat, 16 Jan 2010) Log Message: --- 2.3: DORDER_TEMP_HOLD counts as doing nothing for the purposes of aiUpdateDroid. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9255] branches/2.3/src/design.c

2010-01-16 Thread zarelsl
Revision: 9255 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9255view=rev Author: zarelsl Date: 2010-01-16 22:17:04 + (Sat, 16 Jan 2010) Log Message: --- 2.3: Fix design form not updating sometimes. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9256] trunk/src/design.c

2010-01-16 Thread zarelsl
Revision: 9256 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9256view=rev Author: zarelsl Date: 2010-01-16 22:17:22 + (Sat, 16 Jan 2010) Log Message: --- Fix design form not updating sometimes. Modified Paths: -- trunk/src/design.c This was

[Warzone2100-commits] SF.net SVN: warzone2100:[9257] trunk/lib/gamelib/gtime.c

2010-01-16 Thread zarelsl
Revision: 9257 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9257view=rev Author: zarelsl Date: 2010-01-16 22:26:45 + (Sat, 16 Jan 2010) Log Message: --- Some hacks to paper over the time travel bug. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9258] trunk/lib/gamelib/gtime.c

2010-01-16 Thread zarelsl
Revision: 9258 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9258view=rev Author: zarelsl Date: 2010-01-16 22:29:39 + (Sat, 16 Jan 2010) Log Message: --- Initialize timeOffset correctly. Modified Paths: -- trunk/lib/gamelib/gtime.c This was

[Warzone2100-commits] SF.net SVN: warzone2100:[9259] branches/2.3/lib/gamelib/gtime.c

2010-01-16 Thread zarelsl
Revision: 9259 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9259view=rev Author: zarelsl Date: 2010-01-16 22:32:10 + (Sat, 16 Jan 2010) Log Message: --- 2.3: Initialize timeOffset correctly. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9261] trunk/src

2010-01-16 Thread cypr
Revision: 9261 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9261view=rev Author: cypr Date: 2010-01-16 22:49:14 + (Sat, 16 Jan 2010) Log Message: --- pointtree: Kill mapgrid.c. Reincarnate as mapgrid.cpp, using the new PointTree. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9263] trunk/src

2010-01-16 Thread cypr
Revision: 9263 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9263view=rev Author: cypr Date: 2010-01-16 22:52:55 + (Sat, 16 Jan 2010) Log Message: --- pointtree: Remove naybor from projectiles. Modified Paths: -- trunk/src/projectile.c

[Warzone2100-commits] SF.net SVN: warzone2100:[9265] trunk/src

2010-01-16 Thread cypr
Revision: 9265 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9265view=rev Author: cypr Date: 2010-01-16 22:57:05 + (Sat, 16 Jan 2010) Log Message: --- pointtree: Remove grid system calls which are no longer used. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9266] trunk/lib/gamelib/gtime.c

2010-01-16 Thread zarelsl
Revision: 9266 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9266view=rev Author: zarelsl Date: 2010-01-16 22:57:21 + (Sat, 16 Jan 2010) Log Message: --- Fix typo in gtime.c Modified Paths: -- trunk/lib/gamelib/gtime.c This was sent by the

[Warzone2100-commits] SF.net SVN: warzone2100:[9268] trunk/macosx/prebuilt/

2010-01-16 Thread zarelsl
Revision: 9268 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9268view=rev Author: zarelsl Date: 2010-01-16 23:16:50 + (Sat, 16 Jan 2010) Log Message: --- Add macosx/prebuilt/SDL/ to svn:ignore Property Changed: trunk/macosx/prebuilt/

[Warzone2100-commits] SF.net SVN: warzone2100:[9273] branches/2.3/src/display3d.c

2010-01-16 Thread zarelsl
Revision: 9273 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9273view=rev Author: zarelsl Date: 2010-01-17 00:43:26 + (Sun, 17 Jan 2010) Log Message: --- 2.3: Make the Tab hide interface keyboard shortcut hide the entire interface. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9272] trunk/src/display3d.c

2010-01-16 Thread zarelsl
Revision: 9272 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9272view=rev Author: zarelsl Date: 2010-01-17 00:43:26 + (Sun, 17 Jan 2010) Log Message: --- Make the Tab hide interface keyboard shortcut hide the entire interface. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9271] trunk/src/visibility.c

2010-01-16 Thread cypr
Revision: 9271 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9271view=rev Author: cypr Date: 2010-01-17 00:40:18 + (Sun, 17 Jan 2010) Log Message: --- visibility.c: Reduce query range to sensorRange (now that queries have variable range). Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9270] branches/2.3/lib/netplay/netplay.c

2010-01-16 Thread the_cybersphinx
Revision: 9270 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9270view=rev Author: the_cybersphinx Date: 2010-01-17 00:21:41 + (Sun, 17 Jan 2010) Log Message: --- Use the configured game port instead of hardcoding it. Also make the port variables static.

[Warzone2100-commits] SF.net SVN: warzone2100:[9275] trunk/macosx/Warzone.xcodeproj/project. pbxproj

2010-01-16 Thread dak180
Revision: 9275 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9275view=rev Author: dak180 Date: 2010-01-17 01:02:45 + (Sun, 17 Jan 2010) Log Message: --- Update the xcode file to work with Cyp's new code. Modified Paths: --

[Warzone2100-commits] SF.net SVN: warzone2100:[9276] trunk/src/ai.c

2010-01-16 Thread zarelsl
Revision: 9276 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9276view=rev Author: zarelsl Date: 2010-01-17 01:42:13 + (Sun, 17 Jan 2010) Log Message: --- In aiUpdateDroid - Move on to the next target if current target is probably doomed. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9278] trunk/src/visibility.c

2010-01-16 Thread cypr
Revision: 9278 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9278view=rev Author: cypr Date: 2010-01-17 02:33:14 + (Sun, 17 Jan 2010) Log Message: --- visibility.c: Increase query range, since objects are looking for things to be looked at by. That didn't

[Warzone2100-commits] SF.net SVN: warzone2100:[9279] trunk/lib/gamelib/gtime.c

2010-01-16 Thread zarelsl
Revision: 9279 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9279view=rev Author: zarelsl Date: 2010-01-17 04:37:31 + (Sun, 17 Jan 2010) Log Message: --- Calculate gameTime2 using the correct time offset (fixes strange animations on some nonstandard game