[Warzone2100-commits] [Warzone2100/warzone2100] aafca3: Remove unused file multiplay/maps/4c-rush/templ.bj...

2013-11-18 Thread Cyp
  Branch: refs/heads/bugfixes
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: aafca35a730fc9681495800145241ec2a75eb454
  
https://github.com/Warzone2100/warzone2100/commit/aafca35a730fc9681495800145241ec2a75eb454
  Author: Cyp c...@wz2100.net
  Date:   2013-11-18 (Mon, 18 Nov 2013)

  Changed paths:
R data/mp/multiplay/maps/4c-rush/templ.bjo

  Log Message:
  ---
  Remove unused file multiplay/maps/4c-rush/templ.bjo.



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[Warzone2100-commits] [Warzone2100/warzone2100] aafca3: Remove unused file multiplay/maps/4c-rush/templ.bj...

2013-11-18 Thread vexed
  Branch: refs/heads/3.1
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: aafca35a730fc9681495800145241ec2a75eb454
  
https://github.com/Warzone2100/warzone2100/commit/aafca35a730fc9681495800145241ec2a75eb454
  Author: Cyp c...@wz2100.net
  Date:   2013-11-18 (Mon, 18 Nov 2013)

  Changed paths:
R data/mp/multiplay/maps/4c-rush/templ.bjo

  Log Message:
  ---
  Remove unused file multiplay/maps/4c-rush/templ.bjo.


  Commit: fb1f90dd2767a695aff7901b7685ad45884ba885
  
https://github.com/Warzone2100/warzone2100/commit/fb1f90dd2767a695aff7901b7685ad45884ba885
  Author: vexed ve...@wz2100.net
  Date:   2013-11-18 (Mon, 18 Nov 2013)

  Changed paths:
M lib/framework/debug.cpp

  Log Message:
  ---
  Keep a copy of our log filename that we use to work around an obscure bug(?)
in compiler flags (windows (mingw) only).

Should now correctly show the log filename on crashes in the dialog.


  Commit: 6e5e8bdd0995880d03710d51f48db5014289ec72
  
https://github.com/Warzone2100/warzone2100/commit/6e5e8bdd0995880d03710d51f48db5014289ec72
  Author: vexed ve...@wz2100.net
  Date:   2013-11-18 (Mon, 18 Nov 2013)

  Changed paths:
M lib/netplay/netplay.cpp

  Log Message:
  ---
  Fix false positive in the Coverity static analysis tool.

The array will never be MAX_PLAYERS (11) and overrun it, since the loop goes
up to indexLen which is  MAX_PLAYERS.

This fixes a rash of asserts of 'Found no player position for player X' where
X is missing because of the false positive above, which cut the array short.

refs: cea585162d631e8a6360153a28d7825405dd9de3


  Commit: c739964186d26d6052e22ff1024b108bacc5dda1
  
https://github.com/Warzone2100/warzone2100/commit/c739964186d26d6052e22ff1024b108bacc5dda1
  Author: vexed ve...@wz2100.net
  Date:   2013-11-18 (Mon, 18 Nov 2013)

  Changed paths:
R data/mp/multiplay/maps/4c-rush/templ.bjo
M lib/framework/debug.cpp
M lib/netplay/netplay.cpp

  Log Message:
  ---
  Merge branch 'bugfixes' into 3.1


Compare: 
https://github.com/Warzone2100/warzone2100/compare/05f9f3e42a0c...c739964186d2
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[Warzone2100-commits] [Warzone2100/warzone2100]

2013-11-18 Thread vexed
  Branch: refs/heads/3.1.1_rc1
  Home:   https://github.com/Warzone2100/warzone2100

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