Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 78c69265e3a047aad0e007fb3287cbf251029191
      
https://github.com/Warzone2100/warzone2100/commit/78c69265e3a047aad0e007fb3287cbf251029191
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2016-01-17 (Sun, 17 Jan 2016)

  Changed paths:
    M src/multistruct.cpp
    M src/structure.cpp
    M src/structure.h

  Log Message:
  -----------
  Human droid production using default templates caused immediate desync.

Solved by not sending templates for factory production any more. Instead
we send the template contents, and create a temporary template in the
factory when the network packet is received. Once the droid is produced,
the temporary template is discarded.

Fixes ticket:4304


  Commit: 5a9fd7a73455f2f76ba61020090bb882ae46e0a7
      
https://github.com/Warzone2100/warzone2100/commit/5a9fd7a73455f2f76ba61020090bb882ae46e0a7
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2016-01-17 (Sun, 17 Jan 2016)

  Changed paths:
    M src/design.cpp
    M src/multiplay.cpp
    M src/multiplay.h
    M src/qtscriptfuncs.cpp
    M src/scriptfuncs.cpp
    M src/template.cpp

  Log Message:
  -----------
  No longer any need to synchronize templates over the network.

Following the previous commit and 4b9d59aa68f74770f13d736533d2a500acbc2255,
templates no longer need synchronization between clients.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/b8682eda0bba...5a9fd7a73455
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