Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 87be78b21f3672f40c1bdd00c1f38fd96b77a771
https://github.com/Warzone2100/warzone2100/commit/87be78b21f3672f40c1bdd00c1f38fd96b77a771
Author: KJeff01 <kjeff1...@gmail.com>
Date: 2017-09-22 (Fri, 22 Sep 2017)
Changed paths:
M data/base/script/campaign/cam1-4a.js
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam1c.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/cam1c/labels.json
M data/base/wrf/cam1/sub1-4/labels.json
M data/base/wrf/cam1/sub1-d/labels.json
Log Message:
-----------
Fix a few Alpha campaign regressions.
Emulate behavior closer to wzcam.
-cam1-c: Fix an odd cleanup and base detection situation where essentially two
bases (eastScavs) were on top of each other. Move the blip removal trigger
father into the valley. Bring a wall corner of LZ1 into the cleanup region.
-cam1-4a: Emulate some blip removal and appearance behavior.
-libcampaign: Transporter blips stay instead of being removed as the
transporter leaves the map.
-cam1-d: Make the LZ into a base and use base reinforcements to bring in the
transporter.
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits