Revision: 9238
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9238&view=rev
Author: sendai
Date: 2010-01-15 11:17:38 + (Fri, 15 Jan 2010)
Log Message:
---
Clean up definitions
Modified Paths:
--
trunk/src/action.h
trunk/src/ai.c
trunk/s
Revision: 9239
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9239&view=rev
Author: sendai
Date: 2010-01-15 14:05:17 + (Fri, 15 Jan 2010)
Log Message:
---
Remove some dead code
Modified Paths:
--
trunk/src/scriptfuncs.c
trunk/src/scripttabs
Revision: 9240
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9240&view=rev
Author: sendai
Date: 2010-01-15 14:06:30 + (Fri, 15 Jan 2010)
Log Message:
---
Clean up 'work harder' cheat handling so that it does not confuse AI scripts.
Modified Paths:
---
Revision: 9241
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9241&view=rev
Author: sendai
Date: 2010-01-15 14:12:43 + (Fri, 15 Jan 2010)
Log Message:
---
I forgot one debug line in the previous commit. Oops.
Modified Paths:
--
trunk/src/resear
Revision: 9242
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9242&view=rev
Author: sendai
Date: 2010-01-15 15:58:02 + (Fri, 15 Jan 2010)
Log Message:
---
Make sure AI triggers get sent when we receive research from allies. Update GUI
properly
also when AI is
Revision: 9243
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9243&view=rev
Author: sendai
Date: 2010-01-15 16:00:27 + (Fri, 15 Jan 2010)
Log Message:
---
Use chained events instead of relying on a 40 second repeat trigger for
research. This
makes the AI much
Revision: 9244
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9244&view=rev
Author: dak180
Date: 2010-01-15 21:20:16 + (Fri, 15 Jan 2010)
Log Message:
---
More search path changes.
Modified Paths:
--
trunk/macosx/Warzone.xcodeproj/project.pbxpr
Revision: 9245
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9245&view=rev
Author: dak180
Date: 2010-01-15 21:21:29 + (Fri, 15 Jan 2010)
Log Message:
---
More search path changes.
Modified Paths:
--
branches/2.3/macosx/Warzone.xcodeproj/projec
Revision: 9246
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9246&view=rev
Author: zarelsl
Date: 2010-01-16 02:49:12 + (Sat, 16 Jan 2010)
Log Message:
---
2.3: Always clear selection when units are assigned to a sensor.
Modified Paths:
--
bran
Revision: 9248
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9248&view=rev
Author: zarelsl
Date: 2010-01-16 03:31:15 + (Sat, 16 Jan 2010)
Log Message:
---
2.3: Commit Safety0ff's audio fix.
Modified Paths:
--
branches/2.3/lib/sequence/sequence
Revision: 9249
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9249&view=rev
Author: zarelsl
Date: 2010-01-16 03:31:15 + (Sat, 16 Jan 2010)
Log Message:
---
Commit Safety0ff's audio fix.
Modified Paths:
--
trunk/lib/sequence/sequence.c
trunk
Revision: 9247
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9247&view=rev
Author: zarelsl
Date: 2010-01-16 02:49:16 + (Sat, 16 Jan 2010)
Log Message:
---
Always clear selection when units are assigned to a sensor.
Modified Paths:
--
trunk/src
Revision: 9250
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9250&view=rev
Author: zarelsl
Date: 2010-01-16 04:52:01 + (Sat, 16 Jan 2010)
Log Message:
---
An assert to figure out why time travel is occurring.
Modified Paths:
--
trunk/lib/gamel
Revision: 9251
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9251&view=rev
Author: zarelsl
Date: 2010-01-16 04:52:07 + (Sat, 16 Jan 2010)
Log Message:
---
2.3: Some hacks to prevent time travel.
Modified Paths:
--
branches/2.3/lib/gamelib/gtim
14 matches
Mail list logo