Revision: 9982
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9982view=rev
Author: the_cybersphinx
Date: 2010-02-23 14:39:06 + (Tue, 23 Feb 2010)
Log Message:
---
make dist: Include whole macosx directory instead of listing every file.
Modified Paths:
Revision: 9983
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9983view=rev
Author: the_cybersphinx
Date: 2010-02-23 14:39:54 + (Tue, 23 Feb 2010)
Log Message:
---
make dist: Include whole macosx directory instead of listing every file.
Modified Paths:
Revision: 9985
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9985view=rev
Author: buginator
Date: 2010-02-23 23:17:49 + (Tue, 23 Feb 2010)
Log Message:
---
Make sure we mark the socket invalid in the socket set when we are about to
close the socket.
This
Revision: 9987
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9987view=rev
Author: buginator
Date: 2010-02-23 23:30:43 + (Tue, 23 Feb 2010)
Log Message:
---
Add more LOG_NET debugging love.
No code changes (besides adding debug(LOG_NET...))
Change some
Revision: 9988
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9988view=rev
Author: buginator
Date: 2010-02-23 23:39:04 + (Tue, 23 Feb 2010)
Log Message:
---
If we run out of temp sockets, then we should error out, not fix the issue by
reusing MAX_TMP_SOCKETS
Revision: 9989
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9989view=rev
Author: buginator
Date: 2010-02-23 23:55:47 + (Tue, 23 Feb 2010)
Log Message:
---
Use %lu for size_t vars
Modified Paths:
--
branches/2.3/lib/netplay/netplay.c
This
Revision: 9990
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9990view=rev
Author: buginator
Date: 2010-02-24 03:36:27 + (Wed, 24 Feb 2010)
Log Message:
---
Make sure the localOptionsReceived flag is set correctly when the refresh
widget is hit
(would cause
Revision: 9991
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9991view=rev
Author: buginator
Date: 2010-02-24 03:44:37 + (Wed, 24 Feb 2010)
Log Message:
---
On player join, send our stats to them
Modified Paths:
--
branches/2.3/src/multijoin.c
Revision: 9993
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9993view=rev
Author: buginator
Date: 2010-02-24 04:54:35 + (Wed, 24 Feb 2010)
Log Message:
---
modify r9991 so we broadcast all player's stats.
This should fix the issue where, on joins, people
Revision: 9994
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9994view=rev
Author: buginator
Date: 2010-02-24 05:00:47 + (Wed, 24 Feb 2010)
Log Message:
---
To prevent closing the socket before the receiving end can receive the 'quit'
message, add a delay of
Revision: 9997
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9997view=rev
Author: buginator
Date: 2010-02-24 05:07:09 + (Wed, 24 Feb 2010)
Log Message:
---
Add more LOG_NET debugging love.
No code changes (besides adding debug(LOG_NET...))
Change some
Revision: 9998
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9998view=rev
Author: buginator
Date: 2010-02-24 05:08:30 + (Wed, 24 Feb 2010)
Log Message:
---
If we run out of temp sockets, then we should error out, not fix the issue by
reusing MAX_TMP_SOCKETS
Revision:
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=view=rev
Author: buginator
Date: 2010-02-24 05:09:55 + (Wed, 24 Feb 2010)
Log Message:
---
Make sure the localOptionsReceived flag is set correctly when the refresh
widget is hit
(would cause
Revision: 1
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=1view=rev
Author: buginator
Date: 2010-02-24 05:11:54 + (Wed, 24 Feb 2010)
Log Message:
---
broadcast all player's stats.
This should fix the issue where, on joins, people would sometimes see
Revision: 10002
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10002view=rev
Author: buginator
Date: 2010-02-24 05:16:05 + (Wed, 24 Feb 2010)
Log Message:
---
change the version string back to '2.3 svn' :P
Modified Paths:
--
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