[Warzone2100-commits] SF.net SVN: warzone2100:[9982] trunk/Makefile.am

2010-02-23 Thread the_cybersphinx
Revision: 9982 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9982view=rev Author: the_cybersphinx Date: 2010-02-23 14:39:06 + (Tue, 23 Feb 2010) Log Message: --- make dist: Include whole macosx directory instead of listing every file. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9983] branches/2.3/Makefile.am

2010-02-23 Thread the_cybersphinx
Revision: 9983 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9983view=rev Author: the_cybersphinx Date: 2010-02-23 14:39:54 + (Tue, 23 Feb 2010) Log Message: --- make dist: Include whole macosx directory instead of listing every file. Modified Paths:

[Warzone2100-commits] SF.net SVN: warzone2100:[9985] branches/2.3/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9985 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9985view=rev Author: buginator Date: 2010-02-23 23:17:49 + (Tue, 23 Feb 2010) Log Message: --- Make sure we mark the socket invalid in the socket set when we are about to close the socket. This

[Warzone2100-commits] SF.net SVN: warzone2100:[9987] branches/2.3/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9987 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9987view=rev Author: buginator Date: 2010-02-23 23:30:43 + (Tue, 23 Feb 2010) Log Message: --- Add more LOG_NET debugging love. No code changes (besides adding debug(LOG_NET...)) Change some

[Warzone2100-commits] SF.net SVN: warzone2100:[9988] branches/2.3/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9988 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9988view=rev Author: buginator Date: 2010-02-23 23:39:04 + (Tue, 23 Feb 2010) Log Message: --- If we run out of temp sockets, then we should error out, not fix the issue by reusing MAX_TMP_SOCKETS

[Warzone2100-commits] SF.net SVN: warzone2100:[9989] branches/2.3/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9989 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9989view=rev Author: buginator Date: 2010-02-23 23:55:47 + (Tue, 23 Feb 2010) Log Message: --- Use %lu for size_t vars Modified Paths: -- branches/2.3/lib/netplay/netplay.c This

[Warzone2100-commits] SF.net SVN: warzone2100:[9990] branches/2.3/src/multiint.c

2010-02-23 Thread buginator
Revision: 9990 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9990view=rev Author: buginator Date: 2010-02-24 03:36:27 + (Wed, 24 Feb 2010) Log Message: --- Make sure the localOptionsReceived flag is set correctly when the refresh widget is hit (would cause

[Warzone2100-commits] SF.net SVN: warzone2100:[9991] branches/2.3/src/multijoin.c

2010-02-23 Thread buginator
Revision: 9991 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9991view=rev Author: buginator Date: 2010-02-24 03:44:37 + (Wed, 24 Feb 2010) Log Message: --- On player join, send our stats to them Modified Paths: -- branches/2.3/src/multijoin.c

[Warzone2100-commits] SF.net SVN: warzone2100:[9993] branches/2.3/src/multijoin.c

2010-02-23 Thread buginator
Revision: 9993 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9993view=rev Author: buginator Date: 2010-02-24 04:54:35 + (Wed, 24 Feb 2010) Log Message: --- modify r9991 so we broadcast all player's stats. This should fix the issue where, on joins, people

[Warzone2100-commits] SF.net SVN: warzone2100:[9994] trunk/src/multiopt.c

2010-02-23 Thread buginator
Revision: 9994 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9994view=rev Author: buginator Date: 2010-02-24 05:00:47 + (Wed, 24 Feb 2010) Log Message: --- To prevent closing the socket before the receiving end can receive the 'quit' message, add a delay of

[Warzone2100-commits] SF.net SVN: warzone2100:[9997] trunk/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9997 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9997view=rev Author: buginator Date: 2010-02-24 05:07:09 + (Wed, 24 Feb 2010) Log Message: --- Add more LOG_NET debugging love. No code changes (besides adding debug(LOG_NET...)) Change some

[Warzone2100-commits] SF.net SVN: warzone2100:[9998] trunk/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 9998 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9998view=rev Author: buginator Date: 2010-02-24 05:08:30 + (Wed, 24 Feb 2010) Log Message: --- If we run out of temp sockets, then we should error out, not fix the issue by reusing MAX_TMP_SOCKETS

[Warzone2100-commits] SF.net SVN: warzone2100:[9999] trunk/src/multiint.c

2010-02-23 Thread buginator
Revision: http://warzone2100.svn.sourceforge.net/warzone2100/?rev=view=rev Author: buginator Date: 2010-02-24 05:09:55 + (Wed, 24 Feb 2010) Log Message: --- Make sure the localOptionsReceived flag is set correctly when the refresh widget is hit (would cause

[Warzone2100-commits] SF.net SVN: warzone2100:[10000] trunk/src/multijoin.c

2010-02-23 Thread buginator
Revision: 1 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=1view=rev Author: buginator Date: 2010-02-24 05:11:54 + (Wed, 24 Feb 2010) Log Message: --- broadcast all player's stats. This should fix the issue where, on joins, people would sometimes see

[Warzone2100-commits] SF.net SVN: warzone2100:[10002] branches/2.3/lib/netplay/netplay.c

2010-02-23 Thread buginator
Revision: 10002 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10002view=rev Author: buginator Date: 2010-02-24 05:16:05 + (Wed, 24 Feb 2010) Log Message: --- change the version string back to '2.3 svn' :P Modified Paths: --