Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: ec5c482bc03405506ff40ff0f36ce25eb8139b0b
      
https://github.com/Warzone2100/warzone2100/commit/ec5c482bc03405506ff40ff0f36ce25eb8139b0b
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-07-29 (Sat, 29 Jul 2017)

  Changed paths:
    M src/bucket3d.cpp
    M src/display3d.cpp
    M src/feature.cpp
    M src/game.cpp
    M src/intdisplay.cpp
    M src/intelmap.cpp
    M src/message.cpp
    M src/message.h
    M src/messagedef.h
    M src/qtscript.h
    M src/qtscriptdebug.cpp
    M src/qtscriptdebug.h
    M src/qtscriptfuncs.cpp
    M src/research.cpp
    M src/research.h
    M src/researchdef.h
    M src/scriptfuncs.cpp
    M src/scriptobj.cpp
    M src/seqdisp.cpp
    M src/seqdisp.h
    M src/visibility.cpp

  Log Message:
  -----------
  Message code cleanup.

The message code is no longer poke-my-eyes-out ugly,
just plain ugly, and can hopefully be debugged without
driving anyone insane.

Enough parentheses were removed from funky pointer
casting to write a decent LISP program.

Added new tab to debug menu to show all currently
defined messages.


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