Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/WMIT
  Commit: 7afe48b1964a0ba82cec54656979e897577fd728
      
https://github.com/Warzone2100/WMIT/commit/7afe48b1964a0ba82cec54656979e897577fd728
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/ui/MainWindow.cpp
    M src/ui/MainWindow.h
    M src/widgets/QWZM.cpp
    M src/widgets/QWZM.h

  Log Message:
  -----------
  Allow conrolling hasTangents uniform from UI.


  Commit: 55fdf4f587b02ee4c5ca6acf29fa86ab5ba96333
      
https://github.com/Warzone2100/WMIT/commit/55fdf4f587b02ee4c5ca6acf29fa86ab5ba96333
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/ui/TextureDialog.cpp
    M src/ui/TextureDialog.h

  Log Message:
  -----------
  Preserve geometry for TextureDialog.


  Commit: 5e87e2183bab77139f0a65a07bbdbcd092c6af41
      
https://github.com/Warzone2100/WMIT/commit/5e87e2183bab77139f0a65a07bbdbcd092c6af41
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/formats/Mesh.cpp

  Log Message:
  -----------
  Remove normal inversion when going from and to PIE format.


  Commit: e92e78f639143cd02e41224badcb25585371b076
      
https://github.com/Warzone2100/WMIT/commit/e92e78f639143cd02e41224badcb25585371b076
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M wmit.pro

  Log Message:
  -----------
  Disable gazillion warnings from latest GCC.


  Commit: c1d9045dc5ff3e26d1314c4b1001e5bad43379bd
      
https://github.com/Warzone2100/WMIT/commit/c1d9045dc5ff3e26d1314c4b1001e5bad43379bd
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/wmit.h

  Log Message:
  -----------
  Bump version.


  Commit: b32b8e32b547bc5052503266104cd420407c4968
      
https://github.com/Warzone2100/WMIT/commit/b32b8e32b547bc5052503266104cd420407c4968
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QtGLView.cpp

  Log Message:
  -----------
  Calculate sun position similar to WZ and make sure to use a vec4.


  Commit: 60a4f334236dfc0f5f0dc9636ec11e23efd4b609
      
https://github.com/Warzone2100/WMIT/commit/60a4f334236dfc0f5f0dc9636ec11e23efd4b609
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QtGLView.cpp

  Log Message:
  -----------
  Zero init all light elevements.


  Commit: 4c77406d862ff3e9881334021f36770e76f34975
      
https://github.com/Warzone2100/WMIT/commit/4c77406d862ff3e9881334021f36770e76f34975
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/formats/Pie.cpp

  Log Message:
  -----------
  Fix issue where we fail to correctly handle an optional directive.


  Commit: 6fe759a1a7c3f693aae8a9b82a6642f45e228fb7
      
https://github.com/Warzone2100/WMIT/commit/6fe759a1a7c3f693aae8a9b82a6642f45e228fb7
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/formats/Mesh.cpp

  Log Message:
  -----------
  Invert tangent, so that it works similar to way wz work.


  Commit: 8f8580f02612c886d6270cd76fea2d22a7f31f9b
      
https://github.com/Warzone2100/WMIT/commit/8f8580f02612c886d6270cd76fea2d22a7f31f9b
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QWZM.cpp

  Log Message:
  -----------
  Refactor common shader setup.


  Commit: 5c32bbd69521ef418535b0303c836e4288c7db8a
      
https://github.com/Warzone2100/WMIT/commit/5c32bbd69521ef418535b0303c836e4288c7db8a
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QWZM.cpp

  Log Message:
  -----------
  Invert light's position when using external shader (only effective for
3.2+).


  Commit: f256641b42cf41237e54c3b2d75e49bac7ea27b3
      
https://github.com/Warzone2100/WMIT/commit/f256641b42cf41237e54c3b2d75e49bac7ea27b3
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/wmit.h

  Log Message:
  -----------
  Bump version.


  Commit: d507202083d0714caa156d4885dc769f0f1a4578
      
https://github.com/Warzone2100/WMIT/commit/d507202083d0714caa156d4885dc769f0f1a4578
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QWZM.cpp

  Log Message:
  -----------
  Change transformation order.


  Commit: 0b796874b9130526ee753e6130e0fd2d59830a3e
      
https://github.com/Warzone2100/WMIT/commit/0b796874b9130526ee753e6130e0fd2d59830a3e
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/ui/TexConfigDialog.cpp
    M src/ui/TexConfigDialog.h
    M src/ui/TextureDialog.cpp

  Log Message:
  -----------
  Keep texture dirs in a sorted list and only filter it through set when
accepting config change. Hopefully this will keep it more stable.


  Commit: 2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28
      
https://github.com/Warzone2100/WMIT/commit/2c6447ee41a8cd1026d31d8aa0e7dd5b8efc9b28
  Author: inodlite <1023852+inodl...@users.noreply.github.com>
  Date:   2019-05-25 (Sat, 25 May 2019)

  Changed paths:
    M src/widgets/QWZM.cpp

  Log Message:
  -----------
  Use correct light colors for 3.2+


Compare: https://github.com/Warzone2100/WMIT/compare/c47a96e58810...2c6447ee41a8


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