Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: cc6ea546e4e17800a1d29000689cadf92d9d13dc
      
https://github.com/Warzone2100/warzone2100/commit/cc6ea546e4e17800a1d29000689cadf92d9d13dc
  Author: Forgon2100 <forgon2...@protonmail.com>
  Date:   2019-06-18 (Tue, 18 Jun 2019)

  Changed paths:
    M data/base/script/tutorial.js
    M data/base/stats/templates.json

  Log Message:
  -----------
  Remove Machinegun template without HQ from Alpha 1

While no HQ has been built, only the truck template should be available.

Refs #378
Fixes #383


  Commit: 6ea743636d3ddc4060554b15d71e08d8e0898d0c
      
https://github.com/Warzone2100/warzone2100/commit/6ea743636d3ddc4060554b15d71e08d8e0898d0c
  Author: Forgon2100 <forgon2...@protonmail.com>
  Date:   2019-06-18 (Tue, 18 Jun 2019)

  Changed paths:
    M data/base/script/campaign/cam1a.js

  Log Message:
  -----------
  Change time limits for "Hard" and "Insane" Alpha 1

* start mission timer as soon as the mission begins, instead of waiting
  until the player triggers the scavengers by moving into their area
* reduce available time for difficulty levels:
  * Hard: 40 minutes
  * Insane: 30 minutes

Fixes #383

Co-authored-by: highlander1599 <highlander1...@gmail.com>


  Commit: 3415bb9754a2ff832a3f63e4ef69109825046781
      
https://github.com/Warzone2100/warzone2100/commit/3415bb9754a2ff832a3f63e4ef69109825046781
  Author: Forgon2100 <forgon2...@protonmail.com>
  Date:   2019-06-18 (Tue, 18 Jun 2019)

  Changed paths:
    M data/base/script/campaign/cam1a.js

  Log Message:
  -----------
  Change player power of "Hard" and "Insane" Alpha 1

* reduce starting power for difficulty levels:
  * Hard: 600
  * Insane: 300 (sufficient for generator, HQ and factory)

Fixes #383

Co-authored-by: highlander1599 <highlander1...@gmail.com>


Compare: 
https://github.com/Warzone2100/warzone2100/compare/15ec435836aa...3415bb9754a2


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