Revision: 9539
          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9539&view=rev
Author:   cypr
Date:     2010-01-28 13:10:42 +0000 (Thu, 28 Jan 2010)

Log Message:
-----------
visibility: Cast terrain visibility as sectors instead of rays.

Previous algorithm had a surprisingly high asymptotic runtime. (Insertion into 
unsorted sets.)
The new implementation does not generate pretty moir?\195?\169 patterns.

Modified Paths:
--------------
    trunk/src/Makefile.am
    trunk/src/droid.c
    trunk/src/droiddef.h
    trunk/src/init.c
    trunk/src/makefile.win32
    trunk/src/move.c
    trunk/src/structure.c
    trunk/src/visibility.c
    trunk/src/visibility.h
    trunk/warzone2100.cbp
    trunk/win32/Warzone2100.vcproj
    trunk/win32/Warzone2100.vs2k8.vcproj

Added Paths:
-----------
    trunk/src/wavecast.cpp
    trunk/src/wavecast.h


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