Revision: 9539 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9539&view=rev Author: cypr Date: 2010-01-28 13:10:42 +0000 (Thu, 28 Jan 2010)
Log Message: ----------- visibility: Cast terrain visibility as sectors instead of rays. Previous algorithm had a surprisingly high asymptotic runtime. (Insertion into unsorted sets.) The new implementation does not generate pretty moir?\195?\169 patterns. Modified Paths: -------------- trunk/src/Makefile.am trunk/src/droid.c trunk/src/droiddef.h trunk/src/init.c trunk/src/makefile.win32 trunk/src/move.c trunk/src/structure.c trunk/src/visibility.c trunk/src/visibility.h trunk/warzone2100.cbp trunk/win32/Warzone2100.vcproj trunk/win32/Warzone2100.vs2k8.vcproj Added Paths: ----------- trunk/src/wavecast.cpp trunk/src/wavecast.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits