Build status: FAILURE

Buildslave for this Build:bot-fast-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/987
Build Reason:scheduler
Build Source Stamp:[branch master] fdfc3d837b7236c2440b29f8c6d4771bb5d1f83d
Blamelist:chr....@gmx.net,c...@wz2100.net,dak...@users.sourceforge.net,p...@wz2100.net

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Fri Sep 21 15:03:04 2012
Changed by:c...@wz2100.net
Comments:Fix bungee-jumping turrets. Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was close. The turret would correctly point down when firing, and revert to pointing horizontally between shots. Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and depends on the result being the same. Fixes ticket:2789.
FilesURL
src/action.cpp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 23 15:36:10 2012
Changed by:c...@wz2100.net
Comments:Simplify repair logic, where a droid is repairing a droid or structure. Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used when droids repair stuff.
FilesURL
src/droid.cpp:None
src/structure.cpp:None
src/structure.h:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Mon Sep 24 07:59:07 2012
Changed by:c...@wz2100.net
Comments:Make auto-repair work all the time, not just when droids are stopped. Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot at.
FilesURL
src/action.cpp:None
src/ai.cpp:None
src/droid.cpp:None
src/droid.h:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Tue Sep 25 14:57:52 2012
Changed by:c...@wz2100.net
Comments:Move delivery points under newly-built structures. Fixes ticket:2998.
FilesURL
src/structure.cpp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Thu Sep 27 16:29:58 2012
Changed by:dak...@users.sourceforge.net
Comments:Update png to 1.5.13 in the mac build.
FilesURL
macosx/configs/fetchscripts/Png-FetchSource.sh:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Fri Sep 28 08:39:33 2012
Changed by:c...@wz2100.net
Comments:Update ChangeLog. Fixes ticket:3725.
FilesURL
ChangeLog:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 30 15:37:13 2012
Changed by:chr....@gmx.net
Comments:Spanish translation update by Saberuneko. Closes #3712.
FilesURL
po/es.po:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 30 15:41:30 2012
Changed by:chr....@gmx.net
Comments:Hungarian translation update by mtomi78. Closes #3711.
FilesURL
po/hu.po:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 30 15:43:13 2012
Changed by:chr....@gmx.net
Comments:Russian translation update by rustamv.rman. Closes #3708.
FilesURL
po/ru.po:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 30 15:43:47 2012
Changed by:chr....@gmx.net
Comments:French translation update by Amiral JCDG. Closes #3706.
FilesURL
po/fr.po:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Sep 30 22:46:00 2012
Changed by:p...@wz2100.net
Comments:Add new maps by NoQ: Emergence (10p), Monocot (3p), Bloat (5p) and WindFury (9p).
FilesURL
data/mp/addon.lev:None
data/mp/multiplay/maps/10c-Emergence.gam:None
data/mp/multiplay/maps/10c-Emergence/dinit.bjo:None
data/mp/multiplay/maps/10c-Emergence/droid.ini:None
data/mp/multiplay/maps/10c-Emergence/feat.bjo:None
data/mp/multiplay/maps/10c-Emergence/feature.ini:None
data/mp/multiplay/maps/10c-Emergence/game.map:None
data/mp/multiplay/maps/10c-Emergence/struct.bjo:None
data/mp/multiplay/maps/10c-Emergence/struct.ini:None
data/mp/multiplay/maps/10c-Emergence/ttypes.ttp:None
data/mp/multiplay/maps/3c-Monocot_i.gam:None
data/mp/multiplay/maps/3c-Monocot_i/dinit.bjo:None
data/mp/multiplay/maps/3c-Monocot_i/droid.ini:None
data/mp/multiplay/maps/3c-Monocot_i/feat.bjo:None
data/mp/multiplay/maps/3c-Monocot_i/feature.ini:None
data/mp/multiplay/maps/3c-Monocot_i/game.map:None
data/mp/multiplay/maps/3c-Monocot_i/struct.bjo:None
data/mp/multiplay/maps/3c-Monocot_i/struct.ini:None
data/mp/multiplay/maps/3c-Monocot_i/ttypes.ttp:None
data/mp/multiplay/maps/5c-bloat.gam:None
data/mp/multiplay/maps/5c-bloat/dinit.bjo:None
data/mp/multiplay/maps/5c-bloat/droid.ini:None
data/mp/multiplay/maps/5c-bloat/feat.bjo:None
data/mp/multiplay/maps/5c-bloat/feature.ini:None
data/mp/multiplay/maps/5c-bloat/game.map:None
data/mp/multiplay/maps/5c-bloat/struct.bjo:None
data/mp/multiplay/maps/5c-bloat/struct.ini:None
data/mp/multiplay/maps/5c-bloat/ttypes.ttp:None
data/mp/multiplay/maps/9c-WindFury.gam:None
data/mp/multiplay/maps/9c-WindFury/dinit.bjo:None
data/mp/multiplay/maps/9c-WindFury/droid.ini:None
data/mp/multiplay/maps/9c-WindFury/feat.bjo:None
data/mp/multiplay/maps/9c-WindFury/feature.ini:None
data/mp/multiplay/maps/9c-WindFury/game.map:None
data/mp/multiplay/maps/9c-WindFury/struct.bjo:None
data/mp/multiplay/maps/9c-WindFury/struct.ini:None
data/mp/multiplay/maps/9c-WindFury/ttypes.ttp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Fri Oct 5 20:46:23 2012
Changed by:p...@wz2100.net
Comments:Merge branch 'bugfixes', remote-tracking branch 'origin' Conflicts: src/action.cpp
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Fri Oct 5 21:00:58 2012
Changed by:p...@wz2100.net
Comments:qtscript: Update documentation on what happens if an ally makes a research.
FilesURL
src/qtscript.cpp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Fri Oct 5 21:01:21 2012
Changed by:p...@wz2100.net
Comments:Remove ugly and useless research check for weapons limits in debug mode.
FilesURL
src/research.cpp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Oct 7 14:13:43 2012
Changed by:p...@wz2100.net
Comments:Enable ECM Jammer tech. Increase radar detector cost to 2000, from 900. Consider balancing a work in progress.
FilesURL
data/mp/stats/research/multiplayer/prresearch.txt:None
data/mp/stats/research/multiplayer/research.txt:None
data/mp/stats/research/multiplayer/resultcomponent.txt:None
data/mp/stats/research/multiplayer/resultstructure.txt:None

Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/987/steps/compile/logs/stdio

Last 20 lines of "compile.stdio"

Testing script: base/script/rules.js
Testing script: mp/multiplay/script/scavfact.js
Testing script: mp/multiplay/skirmish/rules.js
Testing script: mp/multiplay/skirmish/nullbot.js
Testing script: mp/multiplay/skirmish/semperfi.js
PASS: qtscripttest
===================================
1 of 3 tests failed
Please report to http://wz2100.net/
===================================
make[5]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'
make[5]: *** [check-TESTS] Error 1
make[4]: *** [check-am] Error 2
make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'
make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'
make[3]: *** [check] Error 2
make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'
make[2]: *** [check-recursive] Error 1
make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'
make[1]: *** [distcheck] Error 1


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