#3790: Random crash in structPlaceDroid()
--------------------+-------------------------------------
 Reporter:  Cyp     |             Owner:
     Type:  bug     |            Status:  new
 Priority:  normal  |         Milestone:  unspecified
Component:  other   |           Version:  3.1 rc 3
 Keywords:          |        Blocked By:
 Blocking:          |  Operating System:  All/Non-Specific
--------------------+-------------------------------------
 Hmmm, never happened before. No idea why.

 {{{
 No symbol table info available.
 #4  0x00000000005e62ea in structPlaceDroid (ppsDroid=<optimized out>,
 psTempl=0x4763a80, psStructure=0x39bbe90) at ../../src/structure.cpp:2500
         initialOrders = {secondaryOrder = 159, moveToX = 21568, moveToY =
 17216, factoryId = 162691}
         isTransporter = false
         placed = false
         psFlag = 0x0
         factoryType = 0 '\000'
         x = 166
         psNewDroid = 0x47891e0
         psFact = 0x39c3b20
         iVecEffect = {x = 0, y = 0, z = 57224912}
         assignCommander = false
         y = 134
 #5  aiUpdateStructure (isMission=<optimized out>, psStructure=0x39bbe90)
 at ../../src/structure.cpp:3317
         currdist = <optimized out>
         pResearch = <optimized out>
         psChosenObjs = {0x0, 0x0, 0x0, 0x0}
         psChosenObj = 0x0
         psResFacility = <optimized out>
         psDroid = 0x47891e0
         psFactory = 0x39c3b20
         iVecEffect = {x = 1169803, y = 0, z = -3}
         bDroidPlaced = false
         pSubject = 0x4763a80
         xdiff = <optimized out>
         mindist = <optimized out>
         i = <optimized out>
         pointsToAdd = <optimized out>
         structureMode = 1
         psRepairFac = 0x0
         psWStats = <optimized out>
         ydiff = <optimized out>
         tmpOrigin = 0
 #6  structureUpdate (psBuilding=0x39bbe90, mission=<optimized out>) at
 ../../src/structure.cpp:3706
         widthScatter = <optimized out>
         breadthScatter = <optimized out>
         iPointsToAdd = <optimized out>
         iPointsRequired = <optimized out>
         dv = {x = 57224912, y = 0, z = 4919774}
         i = <optimized out>
         __FUNCTION__ = "structureUpdate"
 #7  0x000000000051b3d4 in gameStateUpdate () at ../../src/loop.cpp:601
         psCBuilding = 0x39bbe90
         i = <optimized out>
 #8  gameLoop () at ../../src/loop.cpp:678
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3790>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_nov
_______________________________________________
Warzone2100-project mailing list
Warzone2100-project@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-project

Reply via email to