#3849: ALL howitzers, ballistic missiles, etc., aming only ONE target at the same time ------------------------------------+------------------------------------- Reporter: franconian | Owner: Per Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Scripting / AI | Version: git/master Keywords: | Operating System: All/Non-Specific ------------------------------------+------------------------------------- A group of ballistic weapons (e.g. howitzers, angel missiles) can only aim one target at the same time. The next target can be fired upon not before the previous target has been destroyed.
This usually does not hurt if your targets are within close distance, however it renders your Groundshakers and your Archangel Missiles nearly useless if your targets are far away. For example: There is a single hostile Cyborg detected by your sensors. ONE missile is fired (that's ok, it's sufficient for one cyborg). This missile will be under way for several seconds until it reaches (and destroys) the Cyborg. While this missile is in the air, no other missiles are fired. Even if you have plenty of them and a hostile convoy is moving towards your base. This unfortunate behaviour is new since a few weeks. -- Ticket URL: <http://developer.wz2100.net/ticket/3849> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ------------------------------------------------------------------------------ Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only - learn more at: http://p.sf.net/sfu/learnmore_122512 _______________________________________________ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project