On Fri, 10 Oct 2014 03:35:28 +
Yang Andy williamyan...@hotmail.com wrote:
Hi Pekka
Thank you very much for your reply.
I got your meaning,but i have another question.
Is there any necessary for modify weston/compositor?
Because i investigate source code[compositor-fbdev.c],and
On Thu, Oct 09, 2014 at 10:28:54AM +0200, Hans de Goede wrote:
Hi,
On 10/09/2014 12:56 AM, Bill Spitzak wrote:
That certainly looks correct, but this code will return a value less than
1.0 when absinfo-value == absinfo-maximum. Is this correct? If it is
supposed to be 1.0 then I would
Hi,
I wrote a small program to understand wayland-server. Below is the program:
#include stdio.h
#include wayland-server.h
const char socket_name[] = test_socket;
int main()
{
struct wl_display *test_display = NULL;
int stat = 0;
test_display = wl_display_create();
Looks good to me. Pushed.
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On Fri, 10 Oct 2014 15:32:54 +0530
Srivardhan sri.heb...@samsung.com wrote:
Hi,
I wrote a small program to understand wayland-server. Below is the program:
#include stdio.h
#include wayland-server.h
const char socket_name[] = test_socket;
int main()
{
struct wl_display
The comments already call it bool, so let's just make it one
---
src/compositor-drm.c | 4 ++--
src/compositor.h | 3 ++-
2 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 07b83a7..bee41ef 100644
--- a/src/compositor-drm.c
+++
Hi,
I am trying play video with gst-launch-1.0 and waylandsink, everytime i see the window is getting creating different position, how to set window position?
Regards,
Kishore
Hi,
On 10 October 2014 11:02, Srivardhan sri.heb...@samsung.com wrote:
stat = wl_display_add_socket(test_display, socket_name);
if (stat)
fprintf(stderr, Successfully connected to wayland
display\n);
else
fprintf(stderr, Failed to
Hi,
On 10 October 2014 15:30, Kishore Divvela -ERS, HCL Tech kishor...@hcl.com
wrote:
I am trying play video with gst-launch-1.0 and waylandsink, everytime i
see the window is getting creating different position, how to set window
position?
Window positioning is controlled by the
A could of comments below, the rest looks good to me.
2014-09-23 8:21 GMT+03:00 kabeer khan kabeer.k...@samsung.com:
window : compare version and call appropriate destructor
data-device : change version of creation of data_device_manager and
data_device interfaces
Maybe it would be better
2014-09-22 12:28 GMT+03:00 Pekka Paalanen ppaala...@gmail.com:
On Wed, 27 Aug 2014 16:33:25 +0530
kabeer.k...@samsung.com wrote:
From: kabeer kabeer.k...@samsung.com
Signed-off-by: kabeer kabeer.k...@samsung.com
---
protocol/wayland.xml | 11 +--
1 file changed, 9
Oh, i didn't realize we dropped the ML. adding again.
2014-10-10 21:17 GMT+03:00 Bill Spitzak spit...@gmail.com:
On 10/09/2014 11:42 PM, giuliocamu...@gmail.com wrote:
Are you proposing something else?
IsSpaceKeyDown() should always return false.
What I'm looking for here is consistent
---
src/evdev-tablet.c |4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/evdev-tablet.c b/src/evdev-tablet.c
index ff5f737..9921823 100644
--- a/src/evdev-tablet.c
+++ b/src/evdev-tablet.c
@@ -105,7 +105,7 @@ tablet_update_tool(struct tablet_dispatch *tablet,
On 10/10/2014 11:41 AM, Giulio Camuffo wrote:
Ok, so let's change the example. Space doesn't switch the active
window, but toggles the speaker mute. So hitting space will not send a
key event to the client, which will not know space is pressed, so your
nice space+x shortcut won't work.
Yes
2014-10-10 23:11 GMT+03:00 Bill Spitzak spit...@gmail.com:
On 10/10/2014 11:41 AM, Giulio Camuffo wrote:
Ok, so let's change the example. Space doesn't switch the active
window, but toggles the speaker mute. So hitting space will not send a
key event to the client, which will not know space
the keyboard focus surface may not have a valid resource (server side
surface or a surface surviving its client), so check if it is valid
before using it.
---
src/input.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/input.c b/src/input.c
index e765221..bc58223 100644
The client will do some kind of check to see if the space key is down. This
should resemble as much as possible a round trip to actually see if the key
is pressed on the hardware. I figured this involved peeking into the xkb
structure to see what keys are held down.
some kind of check. Making a
Hi Pekka
Thank you very much for your reply.
It would definitely be easier if you only need one EGLDisplay, and
can use the EGLNativeWindowType argument of eglCreateWindowSurface() to
choose the target output for the EGLSurface. In this case the required
modifications would be limited to your
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