> Best regards,
>
> Mayeul
Post Scriptum: The following article does a pretty good job at
explaining how the Steam Controller API (and other components) works,
and why it is preferable to the existing schemes:
Hi Jingqui,
>> games usually have a defined set of actions, in different contexts
>> (take for example a game where the player can be in a menu, driving a
>> boat or flying a plane; those are the contexts or "action sets").
> I agree that if there is a standard (or at least well known) set of
> Gaming input protocol works as an extension to support gaming devices.
> Currently, it only supports game pad.
Hi,
I am sorry to chime in, especially since I am not really familiar with
that matter, nor with the Wayland protocol in general. But from what I
understood of this protocol, there