Re: [PATCH] gl-renderer: Create a high priority context

2018-03-02 Thread Chris Wilson
Quoting Emil Velikov (2018-03-02 14:52:28) > Hi Chris, > > On 1 March 2018 at 08:28, Chris Wilson wrote: > > EGL_IMG_context_priority allows the client to request that their > > rendering be considered high priority. For ourselves, this is important > > as we are

Re: [PATCH] gl-renderer: Create a high priority context

2018-03-02 Thread Emil Velikov
Hi Chris, On 1 March 2018 at 08:28, Chris Wilson wrote: > EGL_IMG_context_priority allows the client to request that their > rendering be considered high priority. For ourselves, this is important > as we are interactive and any delay in our rendering causes

Re: [PATCH] gl-renderer: Create a high priority context

2018-03-01 Thread Daniel Stone
Hi Chris, On 1 March 2018 at 08:28, Chris Wilson wrote: > The previously mentioned bug affecting i965_dri.so not accepting > CONTEXT_ATTRIB_PRIORITY should now be fixed in the stable release, so > the window of nasty surprises should be closed. :) Thanks for the

[PATCH] gl-renderer: Create a high priority context

2018-03-01 Thread Chris Wilson
EGL_IMG_context_priority allows the client to request that their rendering be considered high priority. For ourselves, this is important as we are interactive and any delay in our rendering causes input-output jitter; a less than smooth user interactive. So if the driver supports setting the

Re: [PATCH] gl-renderer: Create a high priority context

2018-01-22 Thread Daniel Stone
Hi Chris, wayland-devel@ rather than weston[sic]-dev[sic]@ ... On Sat, 2018-01-20 at 00:39 +, Chris Wilson wrote: > EGL_IMG_context_priority allows the client to request that their > rendering be considered high priority. For ourselves, this is important > as we are interactive and any delay